Archived from groups: alt.games.doom (More info?)
I really admire Id Software and all of their efforts, but these are my
complaints. What I really want are levels similar to Doom II, but, of
course, with the Doom 3 Graphics.
If you think about it, everything in Doom II/Final Doom is also
scripted, but they aren't little specific events that make the game
boring when you play again. The reason is, the D2 levels more often
gave you some room to run around, do things differently. I played D2
so many times, it can't be healthy. And I loved it. I finished this
once, play again and...eh... it's not the same.
Another thing is the movie-like experience. Yes, it's well done,
but, again, it's just forcing you along a path in a way that should
really be better than D2, and it's not. I want to be able to explore.
There should be more demonic/hellish levels, but we only get one.
One of the great things about D2 was in such levels there was more
creativity in level design. Frankly, Doom 3 just looks like a
glorified Quake II. It looks great, though, but there's just too much
of being inside tight spaces with metal walls.
The Hell level was cool, so were the later cavern areas and
excavation sites, of course. Great job. But this just lacks the
creativity in level design that D2 had. The great thing about D2 was
wandering around and exploring the strange environments.
It's a fantastic looking game, and it was fun to play, but I'd be
lying if I said I wasn't a little disappointed. I hope some other
parties will make some more interesting Doom experiences with the
engine. More different environments.
Finally, the creatures. They all look great but I dont like the
boss idea as presented here. I want a few levels where I get to face
a Cyberdemon, not just one arena at the very end.
So, those are my personal complaints. Everybody already knows the
good stuff. I'd love to help on the design of new material.
I really admire Id Software and all of their efforts, but these are my
complaints. What I really want are levels similar to Doom II, but, of
course, with the Doom 3 Graphics.
If you think about it, everything in Doom II/Final Doom is also
scripted, but they aren't little specific events that make the game
boring when you play again. The reason is, the D2 levels more often
gave you some room to run around, do things differently. I played D2
so many times, it can't be healthy. And I loved it. I finished this
once, play again and...eh... it's not the same.
Another thing is the movie-like experience. Yes, it's well done,
but, again, it's just forcing you along a path in a way that should
really be better than D2, and it's not. I want to be able to explore.
There should be more demonic/hellish levels, but we only get one.
One of the great things about D2 was in such levels there was more
creativity in level design. Frankly, Doom 3 just looks like a
glorified Quake II. It looks great, though, but there's just too much
of being inside tight spaces with metal walls.
The Hell level was cool, so were the later cavern areas and
excavation sites, of course. Great job. But this just lacks the
creativity in level design that D2 had. The great thing about D2 was
wandering around and exploring the strange environments.
It's a fantastic looking game, and it was fun to play, but I'd be
lying if I said I wasn't a little disappointed. I hope some other
parties will make some more interesting Doom experiences with the
engine. More different environments.
Finally, the creatures. They all look great but I dont like the
boss idea as presented here. I want a few levels where I get to face
a Cyberdemon, not just one arena at the very end.
So, those are my personal complaints. Everybody already knows the
good stuff. I'd love to help on the design of new material.

