[NPP] "bones" monster

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Archived from groups: rec.games.roguelike.angband (More info?)

Why "bones" monsters is fully "identifyed"? My char right now met with
Dorlach, the Skeleton and information about this monster was fully open.
It's correct?

serge@matveev spb ru Serge Matveev & ...
ICQ 3575357

P.S. NPP 0.4.1
 
Archived from groups: rec.games.roguelike.angband (More info?)

On Sun, 24 Apr 2005 22:41:31 +0400 Serge Matveev wrote:

SM> Why "bones" monsters is fully "identifyed"? My char right now met with
SM> Dorlach, the Skeleton and information about this monster was fully
SM> open. It's correct?

Oops, sorry. It's was my bones ;-). I play NPP small time and don't
habbit to "name generator" and bones 🙂

serge@matveev spb ru Serge Matveev & ...
ICQ 3575357
 
Archived from groups: rec.games.roguelike.angband (More info?)

On Sun, 24 Apr 2005 22:41:31 +0400, Serge Matveev wrote:

> Why "bones" monsters is fully "identifyed"? My char right now met with
>Dorlach, the Skeleton and information about this monster was fully open.
>It's correct?

Hi Serge,

NPP has brought back the player ghost. If your character dies, some
information about it is stored - and at a later time, you might encounter
the animated remains of your ancestor. (Oh, and some people of name and
fame in the Angband community have their own ghosts as well).

Since the player ghosts tend to be quite tough for their level, Jeff has
decided to give you full knowledge of them, so you can make an informed
decision to take them on or flee the level.

Best, Hugo
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