[NPP] Hydra Pits...

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Archived from groups: rec.games.roguelike.angband (More info?)

How about we remove the ability for these to occur?

Having a single 13 headed hydra in a level is bad enough...let alone an entire
pit popping up. I'm personally surprised with the amount of hydras I have seen
in Angband that Morgoth hasnt been displaced as ruler by Kavlax to tell you the
truth.

--
"Omnia mors aequat"
"Death levels all distinctions"
 
Archived from groups: rec.games.roguelike.angband (More info?)

Severoth <severoth@bigpond.net.au>:
> How about we remove the ability for these to occur?

I second that.

The last levels have been like that:

hydra pit
hydra pit
quest: stronghold
hydra pit
quest: stronghold
[-repeat-]

Throw in some small vaults in the ordinary levels with the hydra pits.
If there's no vault in the level I leave immediately. Furthermore none
of these vaults gave me any useful drops[1].

> Having a single 13 headed hydra in a level is bad enough...let alone
> an entire pit popping up. I'm personally surprised with the amount
> of hydras I have seen in Angband that Morgoth hasnt been displaced
> as ruler by Kavlax to tell you the truth.


Ralf

[1] Not that I could complain about my equipment, but I only find it
in strongholds or get it as rewards. Last reward was Boots of
Feanor for clearing a demon stronghold at 2550ft. It's the first
time I get them! *biggest grin I ever had while playing *band*.
 
Archived from groups: rec.games.roguelike.angband (More info?)

Severoth <severoth@bigpond.net.au>:
> How about we remove the ability for these to occur?

I second that.

Level-scum is and was always off, the last levels have been like that:

hydra pit
hydra pit
quest: stronghold
hydra pit
quest: stronghold
[-repeat-]

Throw in some small vaults in the ordinary levels with the hydra pits.
If there's no vault in the level I leave immediately. Furthermore none
of these vaults gave me any useful drops[1].

> Having a single 13 headed hydra in a level is bad enough...let alone
> an entire pit popping up. I'm personally surprised with the amount
> of hydras I have seen in Angband that Morgoth hasnt been displaced
> as ruler by Kavlax to tell you the truth.


Ralf

[1] Not that I could complain about my equipment, but I only find it
in strongholds or get it as rewards. Last reward was Boots of
Feanor for clearing a demon stronghold at 2550ft. It's the first
time I get them! *biggest grin I ever had while playing *band*.
 
Archived from groups: rec.games.roguelike.angband (More info?)

"Ralf Arens" <ralfs_spam-sammlung@iei.tu-clausthal.de> wrote in message
news:20050413101420@ralf.my-fqdn.de...
> Severoth <severoth@bigpond.net.au>:
> > How about we remove the ability for these to occur?
>
> I second that.
>
> Level-scum is and was always off, the last levels have been like that:
>
> hydra pit
> hydra pit
> quest: stronghold
> hydra pit
> quest: stronghold
> [-repeat-]
>
> Throw in some small vaults in the ordinary levels with the hydra pits.
> If there's no vault in the level I leave immediately. Furthermore none
> of these vaults gave me any useful drops[1].
>

I think hydra quests are so common because there just aren't enough new
monsters at the lower levels to keep variety in the quests.

As for the pits/nests being so common, in theory they shouldn't be any much
more common than giant pits or dragon pits at the lower levels. But I have
heard from so many people that they are too common, I am starting to wonder
if there is some other factor involved. Maybe because there are more OOD
hydras, the level feeling is increased more for a hydra pit than the other
type of pit, and with autoscum on a hydra pit/nest is accepted more often
than the other ones..

I will look into it a little bit more, because I never intended for you all
to be drowning in hydras. I just wanted more variety in the deeper
monsters, but I tend to do it one letter at a time. For those not familiar
with the deeper levels of NPP, there is alot more variety of dragons as
well.

Here are segments of the code that selects the hydra pits/nests, btw:

/* Orc pit */
if ((whatpit <= 20) && (pitlevel <= 35))
{
if (one_in_(2)) return LEV_THEME_CREEPING_COIN;
else return LEV_THEME_ORC;
}

/*troll or ogre*/
else if ((whatpit <= 35) && (pitlevel <= 45))
{
if (one_in_(3)) return LEV_THEME_CAVE_DWELLER;
else if (one_in_(2)) return LEV_THEME_TROLL;
else return LEV_THEME_OGRE;
}
else if ((whatpit <= 50) && (p_ptr->depth <= 60))
{
/* Hound, youngdragon, or hydra pit */
if (one_in_(3)) return LEV_THEME_HOUND;
else if (one_in_(2)) return LEV_THEME_HYDRA;
else return LEV_THEME_DRAGON_YOUNG;
}

/* Giant pit */
else if ((whatpit <= 60) && (p_ptr->depth <= 80)) return LEV_THEME_GIANT;


And part of the next code.....

if ((whatnest <= 25) && (nestlevel <= 35))
{
/*coins, jelly, or kobolds/yeeks/orcs*/
if (one_in_(3)) return LEV_THEME_CREEPING_COIN;
else if (one_in_(2)) return LEV_THEME_JELLY;
else return LEV_THEME_ORC_NAGA_YEEK_KOBOLD;
}

/*hydras or young dragons*/
else if (whatnest <= 50)
{
if (one_in_(3)) return LEV_THEME_CAVE_DWELLER;
else if (one_in_(2)) return LEV_THEME_DRAGON_YOUNG;
else return LEV_THEME_HYDRA;
}

/*Animals or humanoids*/
else if (whatnest <=75)
{
if (one_in_(2)) return LEV_THEME_ANIMAL;
else return LEV_THEME_HUMANOID;
}

/*Monster nest (undead) */
else if (whatnest <=95) return LEV_THEME_UNDEAD;

/*Ancient Dragon Nest*/
else


They aren't intended to be that common.....

-Jeff
 
Archived from groups: rec.games.roguelike.angband (More info?)

On 2005-04-13 10:15:18, Ralf Arens <ralfs_spam-sammlung@iei.tu-clausthal.de>
wrote:

> Severoth :
> > How about we remove the ability for these to occur?
>
> I second that.
>
> Level-scum is and was always off, the last levels have been like that:
>
> hydra pit
> hydra pit
> quest: stronghold
> hydra pit
> quest: stronghold
> [-repeat-]
>
> Throw in some small vaults in the ordinary levels with the hydra pits.
> If there's no vault in the level I leave immediately. Furthermore none
> of these vaults gave me any useful drops[1].
>
> > Having a single 13 headed hydra in a level is bad enough...let alone
> > an entire pit popping up. I'm personally surprised with the amount
> > of hydras I have seen in Angband that Morgoth hasnt been displaced
> > as ruler by Kavlax to tell you the truth.
>
>
> Ralf
>
> [1] Not that I could complain about my equipment, but I only find it
> in strongholds or get it as rewards. Last reward was Boots of
> Feanor for clearing a demon stronghold at 2550ft. It's the first
> time I get them! *biggest grin I ever had while playing *band*.
>

Ahhh...damnit RNG has just balanced out some loving I have received with a very
nasty quest.

Kill 21 10 headed hydras...will give it a shot but only because my character has
+17 speed.



--
"Omnia mors aequat"
"Death levels all distinctions"
 
Archived from groups: rec.games.roguelike.angband (More info?)

>But I have heard from so many people that they are too common,
>I am starting to wonder if there is some other factor involved.
>Maybe because there are more OOD hydras, the level feeling is
>increased more for a hydra pit than the other type of pit, and
>with autoscum on a hydra pit/nest is accepted more often than the
>other ones..


Yup. Conditional probability of "good" given Hydra pit is near unity.
Conditional probability of good given 'd' pit is just the modest gain
of "given a pit." This effect will go away after dlev > 58, where
13-head Hydras are not considered OOD. Maybe I need to dive 12
levels...
 
Archived from groups: rec.games.roguelike.angband (More info?)

In article <aaqdnVPhyN2t3sDfRVn-iw@comcast.com>,
nppangband@spam.spam.spam.spam says...
>
> "Ralf Arens" <ralfs_spam-sammlung@iei.tu-clausthal.de> wrote in message
> news:20050413101420@ralf.my-fqdn.de...
> > Severoth <severoth@bigpond.net.au>:
> > > How about we remove the ability for these to occur?
> >
> > I second that.
> >
> > Level-scum is and was always off, the last levels have been like that:
> >
> > hydra pit
> > hydra pit
> > quest: stronghold
> > hydra pit
> > quest: stronghold
> > [-repeat-]
> >
> > Throw in some small vaults in the ordinary levels with the hydra pits.
> > If there's no vault in the level I leave immediately. Furthermore none
> > of these vaults gave me any useful drops[1].
> >
>
> I think hydra quests are so common because there just aren't enough new
> monsters at the lower levels to keep variety in the quests.
>
> As for the pits/nests being so common, in theory they shouldn't be any much
> more common than giant pits or dragon pits at the lower levels. But I have
> heard from so many people that they are too common, I am starting to wonder
> if there is some other factor involved. Maybe because there are more OOD
> hydras, the level feeling is increased more for a hydra pit than the other
> type of pit, and with autoscum on a hydra pit/nest is accepted more often
> than the other ones..
>
> I will look into it a little bit more, because I never intended for you all
> to be drowning in hydras. I just wanted more variety in the deeper
> monsters, but I tend to do it one letter at a time. For those not familiar
> with the deeper levels of NPP, there is alot more variety of dragons as
> well.

You might want to look at the pit (and special room) generation code
in Sangband (generate.c). It seems to offer pretty fine-grained control
over what sorts (and what frequencies) of pits are generated.

Larry
 
Archived from groups: rec.games.roguelike.angband (More info?)

Larry Bassel wrote:
> You might want to look at the pit (and special room) generation code
> in Sangband (generate.c). It seems to offer pretty fine-grained control
> over what sorts (and what frequencies) of pits are generated.

Autoscum seems to be the main problem here, and it will overrule any
fine-grained control by discarding the levels without hydra pits. 😉

--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
 
Archived from groups: rec.games.roguelike.angband (More info?)

Polarhound wrote:
> Severoth wrote:

>> On another note I found the ideal way to deal with Hydra pits.
>>
>> Just save up or Banishment scrolls you get. :)
>
> A few ?oSummon Pet could work wonders too.. Make them breathe on each
> other.

Those doesn't exist in NPP.

Timo Pietilä