Are you a fortune teller ?
lol
doing more T&L implementation (more poly's ) than todays present games offer to us will destroy the "low" bandwitdh (even with DDR) of geforces that will drain the brute force of geforce out !
if games start using more layers (i.e. like seriously sam) that will also kill the "low" bandwith" of geforce...
the only capable video card for future games is at the present geforce 3...
kyro is maybe ( I am not sure ) more future prof than even geforce 2 GTS!
but if you want to talk about kyro go to the kyro topic..
ok ???
will a new detonator offer like 100 % more performance to geforces?
then all geforce of today are getting a lousy driver, performance wise !
lol
I have taken this from ace's hardware forum from Wlaote:
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i would like to point out what (very) high polygon counts mean for the kyro1/2 and its "sorting unit".
in a game played in 1024x786 kyro divides the picture into 1536 tiles (32x16). if we take quake3 with its 10.000 to 15.000 polys per frame on average, every tile would be filled of roughly 10 polys. but because there are polys which go over several tiles and cover other polys, we have to multiply that with 3, and take a number of 30. as it has been mentioned, kyro2 at 175mhz incorporate a 5,6 GigaPixel (32Pixel x 175mhz) unit which "sorts" the polygons in the tile. with those numbers we can do some nice maths than.
we have a "sorting unit" cabable of 5,6 GPixel:
5.600.000.000
we have to compute a pixel 30 times (15.000/1536x3):
5.600.000.000 / 30
and we have a screen resolution of 1024x786:
5.600.000.000 / 30 / 1024 / 786 = ~230fps
what comes out is that kyro2s "sorting unit" at 175mhz could push 15.000 polys 230 times per second.
the same thing with 100.000 polys:
5.600.000.000 / (100.000/1536x3) / 1024 / 786 = ~35fps
it is interesting what happens if we change the resolution to 1600x1200, which would be 3750 32x16 tiles:
5.600.000.000 / (100.000/3750x3) / 1600 / 1200 = ~35fps
thats because we have more tiles but on average there are less polys in one tile.
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So where is the issue of not having T&L ?
more T&L implementation will give kyro a boost if kyro is coupled with a decent cpu ...
<P ID="edit"><FONT SIZE=-1><EM>Edited by powervr2 on 04/29/01 10:11 AM.</EM></FONT></P>