Nvidia’s GeForce RTX rumored to offer ~80% of GeForce RTX 3070’s performance.
Nvidia’s GeForce RTX 3060 Ti Rumored to Launch Next Month : Read more
Nvidia’s GeForce RTX 3060 Ti Rumored to Launch Next Month : Read more
The scheduled forum maintenance has now been completed. If you spot any issues, please report them here in this thread. Thank you!
8gb vram? My RTX 2060 Super OC'd to base RTX 2070+ performance has 8gb vram so I guess I will have to hold out until Nvidia Hopper drops in 2021-2022, as I've never upgraded my video card without an increase in vram. As VRAM bottlenecks have always resulted in buying a new card throughout my entire period building pc's since the Radeon 9100 128mb AGP and the Nvidia 7300gt 512mb AGP.
I would assume the latter is correct given that the former would be a very steep decline in performance metrics.
Game developers had to do extra to support it. They don't do that anymore. Are you going to blame them for not throwing money and time at adding the support for SLI or Crossfire to the tiny percentage of potential customers that will pay for an SLI setup. Why should they take the financial hit?At first I was excited by the "ti". It more or less confirms they will be releasing "ti" versions of all their cards (the 3090 was meant to replace Titan, not 1080ti. Not sure why that was in there when it's been talked about already in so many other articles on here).
But then reading that they are only putting NVLink on the 3090 alone, and none of the others, was heartbreaking.
.
And I can already imagine the comments of how many people believe SLI is dead, not needed, etc, etc. That's fine if you believe that. Doesn't mean you have to dictate what everyone else would like. It is rare that a single 1080ti or 2080ti is able to push a 4K display with max setting and stay constantly above 60fps. Now we are also talking about higher refresh rate displays, VRR or GSync, and even higher resolutions, all of which are becoming more and more popular. Can a single 3080 play Cyberpunk 2077 with Ray-Tracing and everything else maxed on a 4k display and stay above 60fps? We have to wait and see, but I'm willing to bet the answer is no. And what about every other game that comes out for the next 2 years?
Game developers had to do extra to support it. They don't do that anymore. Are you going to blame them for not throwing money and time at adding the support for SLI or Crossfire to the tiny percentage of potential customers that will pay for an SLI setup. Why should they take the financial hit?
DX12, and I believe Vulkan as well, handle it through the API - if I'm not mistaken, they can even handle sharing the load among cards of different performance/capability.
There's no need for Crossfire/SLI anymore in the way that it used to be done.
For SLI support from game developers, yes and no. One, it depends on the engine used. Many games run off of a specific engine and that either has SLI support built in or not. And even those times when it's not, 99% of the time you can still turn it on through NVidia Inspector. I honestly can't remember the last time I was NOT able to get SLI to work. Even Unigen's Heaven and Superposition, SLI isn't natively supported, but you can find SLI profiles online to get it to work. And, yes, it does work, and does have a large speed increase. I can't remember the exact number, but something like 80%+, and that was on my older system, which was a Core i7 6850k. Newer CPUs handle the APIs much better now.
As for DX12, it's not nearly as great as it was meant to be. It brings in new eye candy, but I can't think of any games off the top of my head that do well with scaling multiple GPUs in non-SLI configurations.
The product might offer ~80% of GeForce RTX 2070’s performance,
Is it because it is so awesome that they simply skipped the 3060
or severely under-performing as it's only 80% of the 2070 that the Ampere Ti cards are actually inferior versions of the regular gpus?
More likely they had a different part planned for 3060 but ended up binning more 3070 GPU's with defects than they expected and now have to do something with them rather than throw them out, so 3060 Ti! And it's a typo that it's only 80% of 2070. It's supposed to read 3070. Other sources are saying that it is faster than a vanilla 2080, so 80% of 2070 performance doesn't line up with that figure but 80% of 3070 does fit.Is it because it is so awesome that they simply skipped the 3060
or severely under-performing as it's only 80% of the 2070 that the Ampere Ti cards are actually inferior versions of the regular gpus?
makes sense since the gtx 1060 6gb was as fast or faster than the gtx 980Other sources are saying that it is faster than a vanilla 2080, so 80% of 2070 performance doesn't line up with that figure but 80% of 3070 does fit.
This sounds completely wrong, and that percentage of speed increase sounds far more like fantasy than reality.
Care to cite sources on this?
Oh, so your source is your own PC? Your own guy feeling as to how much faster something is?My computer.
Core i9 10940X @ 5.0Ghz all cores
32GB DDR4 Quad Channel 3400
Adata SX8200 Pro 1TB
two Asus GTX 1080ti in SLI
three Samsung RU8000 55" 4K TVs for surround mode.
Denon AVR-S750H Atmos Receiver
Steelseries Arctis Pro Wireless
What game would you like me to test? If I have it, I'll benchmark it for you. I've been running SLI since the 970s came out, and Surround mode shortly after that, though with three 46" 1080p Samsungs before I upgraded last Black Friday (really pissed that the reviews said the RU8000 supported VRR with NVidia cards, just to retract it a couple of months later, after I bought these already. Hopefully the 30xx series will work). Since I've been running SLI for a long time, and still want to keep up with it, I'm not too bad with messing around with NVidia Inspector. And Google works wonders when you know what to look for.
Oh, so your source is your own PC? Your own guy feeling as to how much faster something is?
And NOT from actual data that's already out there?
Also: "And Google works wonders when you know what to look for" is a cop-out. You're now saying that I have to do to your work for you. That I need to do the research to prove your claims.
That's sounding an awful lot like "I don't have any proof. Just trust me."
For SLI support from game developers, yes and no. One, it depends on the engine used. Many games run off of a specific engine and that either has SLI support built in or not. And even those times when it's not, 99% of the time you can still turn it on through NVidia Inspector. I honestly can't remember the last time I was NOT able to get SLI to work. Even Unigen's Heaven and Superposition, SLI isn't natively supported, but you can find SLI profiles online to get it to work. And, yes, it does work, and does have a large speed increase. I can't remember the exact number, but something like 80%+, and that was on my older system, which was a Core i7 6850k. Newer CPUs handle the APIs much better now.