Hello ! I just want to find out what settings of nvidia are good.
I'm using a Zotac Geforce GTX 1050 2gb Mini. I searched on internetfor some settings for best performance :
Image Sharpening : off (default)
Ambient Occlusion : off (default)
Anisotropic filtering : off (default : application-controlled)
Antialiasing - FXAA : off (default)
Antialiasing - Gamma correction : on (default)
Antialiasing - Mode : off (default : application - controlled)
Antialiasing - Setting : None (default : application-controlled)
Antialiasing - Transparency : off (default)
Cuda - GPUs : All (default)
DSR - Factors : off (default)
DSR - Smothness : off (default)
Low Latency Mode : on/ultra (default: off - it's like Maximum pre-rendered frames)
Multi-Frame Sampled AA (MFAA) : off (default)
OpenGL rendering GPU : Auto-Select (default)
Power management mode : high performance (default: optimal power)
Shader cache : on (default)
Texture filtering - anisotropic sample optimization : on (default: off)
Texture filtering - Negatuve LOD bias : allow (default)
Texture foltering - quality : high performance (default : quality)
Texture filtering - trilinear optimization : on (default)
Threaded optimization : on (default : auto)
Triple buffering : off (default)
Vertical sync : off (default : use the 3d application setting)
Virtual Reality pre-rendered frames : 1 (default)
Here I just wrote the settings for performance (global settings).
I don't want each game to have its own settings, that's why I use global settings. My question is what happens if I use in game 8x anisotropic filtering and here in nvidia control panel it is set to off (the lowest quality). Is it like I would set it to off in the game ? Does it decrease performance just because in game I have different settings to nvidia ones ? What settings should I use for Nvidia ? Default or performance ? In the 3rd case there would be the performance settings set by nvidia : when you go to adjust image settings with preview --> Use my preference emphasizing : performance , settings made by nvidia and which are a little bit different to the ones that I just presented to you, for example the first settings are set to off too, but the texture quality is set to quality, power management mode is optimal, not high performance. I just informed myself about all of these settings, I found out that there is no difference between optimal power management mode and the high performance one because in the last setting the gpu will run at max clock even I am not playing a game, but others say it is good to be set to performance because sometimes the gpu doesn't run at max clock when it needs to. I don't know what to do. The same as threaded optimization which is good for some type of games like Fortnite, Pubg but for others not.
So the options are :
I'm using a Zotac Geforce GTX 1050 2gb Mini. I searched on internetfor some settings for best performance :
Image Sharpening : off (default)
Ambient Occlusion : off (default)
Anisotropic filtering : off (default : application-controlled)
Antialiasing - FXAA : off (default)
Antialiasing - Gamma correction : on (default)
Antialiasing - Mode : off (default : application - controlled)
Antialiasing - Setting : None (default : application-controlled)
Antialiasing - Transparency : off (default)
Cuda - GPUs : All (default)
DSR - Factors : off (default)
DSR - Smothness : off (default)
Low Latency Mode : on/ultra (default: off - it's like Maximum pre-rendered frames)
Multi-Frame Sampled AA (MFAA) : off (default)
OpenGL rendering GPU : Auto-Select (default)
Power management mode : high performance (default: optimal power)
Shader cache : on (default)
Texture filtering - anisotropic sample optimization : on (default: off)
Texture filtering - Negatuve LOD bias : allow (default)
Texture foltering - quality : high performance (default : quality)
Texture filtering - trilinear optimization : on (default)
Threaded optimization : on (default : auto)
Triple buffering : off (default)
Vertical sync : off (default : use the 3d application setting)
Virtual Reality pre-rendered frames : 1 (default)
Here I just wrote the settings for performance (global settings).
I don't want each game to have its own settings, that's why I use global settings. My question is what happens if I use in game 8x anisotropic filtering and here in nvidia control panel it is set to off (the lowest quality). Is it like I would set it to off in the game ? Does it decrease performance just because in game I have different settings to nvidia ones ? What settings should I use for Nvidia ? Default or performance ? In the 3rd case there would be the performance settings set by nvidia : when you go to adjust image settings with preview --> Use my preference emphasizing : performance , settings made by nvidia and which are a little bit different to the ones that I just presented to you, for example the first settings are set to off too, but the texture quality is set to quality, power management mode is optimal, not high performance. I just informed myself about all of these settings, I found out that there is no difference between optimal power management mode and the high performance one because in the last setting the gpu will run at max clock even I am not playing a game, but others say it is good to be set to performance because sometimes the gpu doesn't run at max clock when it needs to. I don't know what to do. The same as threaded optimization which is good for some type of games like Fortnite, Pubg but for others not.
So the options are :
- Default (making graphics setting only in-game, not nvidia)
- Preference emphasizing : performance
- The settings I presented to you
- Default : Modifying only the power management mode and letting all other settings to default, like anisotropic filtering being application-controlled and so on.