Tile-based rendering was a technique used on systems that didn't have enough memory to render a complete image on-screen - such as older consoles (NES, Master System etc.) and personal computers (early PCs in text mode, Commodore 64, Sinclair TX-80, Atari 520 St etc.) where, instead of referring to a pixel, the system would refer to a 8x8 pixel tile in a tile table. This saved on RAM (because every time a tile was reused on screen you would only need to refer to its address to draw it). Of course this only worked in 2D, 3D uses a radically different way to render. Some adventurous programmers managed to emulate 3D on a tile based system, but still, it's an exception not a rule.