Quick disclaimer - this is probably more of a post for the Geforce forums, but nobody there could answer it for me and I'm rather partial to this website.
I was quite excited when I heard Nvidia was including DSR with their new drivers. I assumed that this technology was going to work similarly to Battlefield 4's "screen resolution" option. In that game, raising the "screen resolution" above 100% significantly improves not only anti-aliasing, but also texture quality. My understanding is that this improvement is a result of full-screen anti-aliasing (FSAA) rendering a more accurate display of the game world.
Anyways, I figured DSR would have a similar effect as BF4's "screen resolution" thing as I understood it to be the same tech as "screen resolution." Curious, I tested DSR on a bunch games, including BF4, CS:GO, and Company Of Heroes. As expected, DSR improved anti-aliasing significantly when used in these games, but - as far as I could tell - it didn't have any effect on texture quality whatsoever (including when applied to Battlefield 4).
I'm really curious why that might be, because if I could get the improvements to texture quality offered by BF4's "screen resolution" applied to other games, I would be sorely tempted to upgrade my GPU.
I was quite excited when I heard Nvidia was including DSR with their new drivers. I assumed that this technology was going to work similarly to Battlefield 4's "screen resolution" option. In that game, raising the "screen resolution" above 100% significantly improves not only anti-aliasing, but also texture quality. My understanding is that this improvement is a result of full-screen anti-aliasing (FSAA) rendering a more accurate display of the game world.
Anyways, I figured DSR would have a similar effect as BF4's "screen resolution" thing as I understood it to be the same tech as "screen resolution." Curious, I tested DSR on a bunch games, including BF4, CS:GO, and Company Of Heroes. As expected, DSR improved anti-aliasing significantly when used in these games, but - as far as I could tell - it didn't have any effect on texture quality whatsoever (including when applied to Battlefield 4).
I'm really curious why that might be, because if I could get the improvements to texture quality offered by BF4's "screen resolution" applied to other games, I would be sorely tempted to upgrade my GPU.