I wonder: with Battlefield 4, why not add the Mantle-enabled rendering path? All existing tests show it to be pretty much equivalent to DX12, and future high-performance, low-latency titles are much more likely to make use of DX12, Vulkan etc. than DX11 or OpenGL...
On that review, as a matter of fact, you use pretty much only DX11 games and only one DX12 title; new API paths are available in Dota2, Talos Principle and Doom 2016... Why not include them, as a reference for the future of gaming, instead of only showing off DX11 games?