John Nemesh :
Sorry but the entire PREMISE of the article is flawed here. I have the same limitation at home. Want to take a guess how I solved it? Using a displayport to HDMI adaptor. $20. Hook THAT output to your TV, hook the native HDMI output to the Vive. Done and done.
The premise of the article was to bring attention to a compatibility issue. It's that simple.
John Nemesh :
Again guys, this is a complete non-issue. If you bothered to read the forums, the solution is simple. Use a DisplayPort to HDMI adaptor for your TV or HDMI equipped monitor and use the native HDMI output for the Vive. I actually OWN both products, and this works. It's a simple solution, and it costs you less than $20. For someone who just spent $600 on a graphics card and $800 on the Vive, an extra $20 is nothing! Note that this isn't an issue for anyone who has a DisplayPort equipped TV or monitor, just the SMALL minority who will use a TV with HDMI with the Vive. My guess is the people here complaining don't even OWN the gear they are complaining about and are just using this as an excuse to bash Nvidia! To those people, I say "GET A LIFE!"
Most people that will be using the HDMI for something else will expect that the Display Port ports on the GPU will be compatible with the Display Port port on the link box. You should not have to buy an additional adapter to convert another port to work with Display Port or HDMI.
Also, there are situations outside of your own limited example where that won't work, for example, if you are already hooked up to a monitor through DVI and a projector through HDMI, the Vive is supposed to work with DP.
Ironkidz :
Kinda ironic considering how much Pascal was touted as the "GPU of the VR Revolution" yet it cant even power the most popular piece of VR hardware. I am glad I stuck with my 980ti's for now.
There's definitely some irony here, but the VR performance of the 1080 is not in question here. Most people will plug in the Vive with HDMI. That's the cable that comes in the box. There's a small selection of people who wish to use Display Port. Most of those people have found a work around, such as the one above, so the issue hasn't caught much traction in the public eye until this report.
turkey3_scratch :
Drivers - the crutch to all problems.
Crap, some people must really be mad if they bought a 1070 or 1080 with an HMD. Hopefully they will get this fixed soon for those people wanting to use VR.
It also goes to show you still how few people actually own HMDs. If more people owned them, I'd think I would have heard about these issues prior to now.
Crap, some people must really be mad if they bought a 1070 or 1080 with an HMD. Hopefully they will get this fixed soon for those people wanting to use VR.
It also goes to show you still how few people actually own HMDs. If more people owned them, I'd think I would have heard about these issues prior to now.
There are somewhere close to 100,000 Vive units in the wild if you go by the Steam survey. The vast majority of those people likely don't have 10-series cards yet. Of those that do, several have reported this, and several others have quietly found workarounds for themselves.
littleleo :
Seems like a lot to do over an issue that effects very few people, unless your one of the people. At least this issue allows the red team to blow off some steam. ;^D
An issue exists that causes a functionality that worked on previous generation hardware to not work on the most cutting edge hardware.
How do you not consider this worthy of spreading the word about?