AMW1011
Distinguished
Perhaps someone can help me here. I keep hearing that the GTX 460 doesn't do tessellation quite as well, but looking at the benchmarks, I'm not seeing it:
Unigine:
http://www.hexus.net/content/item.php?item=25391&page=6
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34089-nvidia-geforce-gtx-460-1gb-gtx-460-768mb-review-13.html
http://www.extremetech.com/article2/0,2845,2366312,00.asp
http://www.techpowerup.com/reviews/Zotac/GeForce_GTX_460_1_GB/28.html
Seems to me that the GTX 460 is on par or slightly faster than the GTX 465 in Unigine with tessellation.
AVP (I know, almost no tessellation):
http://www.hexus.net/content/item.php?item=25391&page=7
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34089-nvidia-geforce-gtx-460-1gb-gtx-460-768mb-review-7.html
Once again it seems like the GTX 460 pulls ahead.
Metro2033:
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34089-nvidia-geforce-gtx-460-1gb-gtx-460-768mb-review-12.html
http://www.techpowerup.com/reviews/Zotac/GeForce_GTX_460_1_GB/27.html
http://www.guru3d.com/article/geforce-gtx-460-review/19
Once again, the GTX 460 seems pretty damn close to the GTX 465 with tessellation, albeit only the synthetic test has any decent amount of it. It all seems right to me. The GTX 460 performs tessellation about the same as the GTX 465, maybe a bit better according to some Unigine benchmarks. That is in line since Techpowerup found the GTX 460 and GTX 465 to perform identically on their performance summary.
So why am I seeing people say that the GTX 465 does tessellation so much better, and that the tessellation hit is the only bad thing about G104? The numbers don't seem to agree with that.
Unigine:
http://www.hexus.net/content/item.php?item=25391&page=6
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34089-nvidia-geforce-gtx-460-1gb-gtx-460-768mb-review-13.html
http://www.extremetech.com/article2/0,2845,2366312,00.asp
http://www.techpowerup.com/reviews/Zotac/GeForce_GTX_460_1_GB/28.html
Seems to me that the GTX 460 is on par or slightly faster than the GTX 465 in Unigine with tessellation.
AVP (I know, almost no tessellation):
http://www.hexus.net/content/item.php?item=25391&page=7
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34089-nvidia-geforce-gtx-460-1gb-gtx-460-768mb-review-7.html
Once again it seems like the GTX 460 pulls ahead.
Metro2033:
http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/34089-nvidia-geforce-gtx-460-1gb-gtx-460-768mb-review-12.html
http://www.techpowerup.com/reviews/Zotac/GeForce_GTX_460_1_GB/27.html
http://www.guru3d.com/article/geforce-gtx-460-review/19
Once again, the GTX 460 seems pretty damn close to the GTX 465 with tessellation, albeit only the synthetic test has any decent amount of it. It all seems right to me. The GTX 460 performs tessellation about the same as the GTX 465, maybe a bit better according to some Unigine benchmarks. That is in line since Techpowerup found the GTX 460 and GTX 465 to perform identically on their performance summary.
So why am I seeing people say that the GTX 465 does tessellation so much better, and that the tessellation hit is the only bad thing about G104? The numbers don't seem to agree with that.