Nvidia Pulls Linux, BSD, Solaris Drivers Due to Bug

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The performance increases listed on the nVidia website with the offending driver seemed too good to be true. 30% more in Left 4 Dead? Almost a third? Come on.
 
Well, at least they release drivers for *nix. I had to wait a few weeks after I got my ATI 5850 before ATI released a Linux driver for it.
 
Not looking good for Fermi. They better hope manufacturers haven't printed thousands of CD/DVDs with the bad drivers ready to ship with the cards this month.
 
[citation][nom]Abrahm[/nom]Well, at least they release drivers for *nix. I had to wait a few weeks after I got my ATI 5850 before ATI released a Linux driver for it.[/citation]
Yea a fast released driver that will melt your card is better then waiting a while for non-card-melting ones 😛
 
Proprietary Nvidia Linux drivers are superior to proprietary ATI drivers. Just look at all the unimplemented opengl functions your ATI driver doesn't support in /var/log/Xorg.0.log to get an idea. What this means is you don't have weird artifacts playing games in Wine with Nvidia drivers. Also, there's the hassle of having to recompile your kernel just to be compatible with ATI drivers (this was about a year ago with a Radeon 4680 on Slackware 12.2). Point aside, I hope Nvidia can keep up with the competition instead of rebranding old chips.
 
Good job Nvidia, burn out all those old 9800's and 250s so people will have to buy new videocards.. though for some reason I don't see a lot of them buying nvidia again though
 
@Anonymous: the missing OpenGL functions, which resulted in weird artifacts in Wine games (I bet you're referring to the whited out indoor minimap and mixed p icons in World of Warcraft) were solved in Catalyst 9.8.

They were not actually missing (calling for them worked) but were unadvertized by the driver - and since Wine will implement workarounds for as many missing extensions as possible, WoW on Wine on Ati cards was hell.

Until 9.8, which solved _all_ graphical bugs on Ati hardware (I have a HD4850), whether in OpenGL or DirectX mode and improved performance a great deal: you can now go around Dalaran at >20fps in OGL mode.

You still can't really raid effectively though.
 
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