News Nvidia reaches an RTX milestone, with over 500 games and applications that use DLSS, ray tracing, and AI features

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When you actually look at the list only 5 games with ray tracing so far (3 of these being ancient engines), all the other are gimmicks with dlss support (aka sharpened lower resolution). Minecraft, Portal, Cyberpunk, Alan Wake, Quake 2 (btw where is Duke RTX?). Fun fact.. Red Dead Redemption 2 still best looking game, no RT.
 
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Fun opinion: Red Dead Redemption 2 still best looking game, no RT.
FTFY. I definitely wouldn't say RDR2 is the best looking game, as there are plenty of aspects that don't look particularly great when rendered. It's not bad, but to call it the best looking overall? No, I don't agree with that, and that's fine. It does look better than a lot of games that have released since it came out, however.
 
Once again, Nvidia is still trying to make it sound like game developers want to use Ray Tracing, when they still super-don't. Exactly 9 titles are listed as supporting "Full-RT", really 7 because Portal and Cyberpunk are both counted twice.
I don't like how they're always weasel-wording tech unrelated to ray tracing under the "RTX Enabled" banner. If anything, this list should be called "DLSS Enabled", Except DLSS doesn't even mean one specific thing anymore either. It looks like most of the RTX list's growth is because they've started lumping in "AI", whatever that means.
Also, "Applications" aren't games, obviously. But the listing of apps is very repetitive. One wonders if "Adobe Substance 3D Sampler" and "Adobe Substance 3D Stager" are materially different enough to be counted as separate apps. Corsair iCUE is on this list for "AI". I wonder what that does with AI, considering it's a tack-on bloatware for driving RGB lights. That's not anywhere close to Ray Tracing, but it's being bundled in and counted on a list that is trying to sell you Ray Tracing.

I don't think it's smart for Nvidia to be sending out press releases for this pathetic list, because it comes across a desperate attempt to cover up the sad state of RT, which is practically a dead technology at this point.
 
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wow, of that whole list, i only play/use 3 on that list.. the majority of that list i have never heard of....
I can readily name over half of the games on the list, and counted 145 that I would consider relatively known games. Of course, there are probable ten or so that are "duplicates" again (how many times does Call of Duty count, and Death Stranding plus Death Stranding Director's Cut are clearly the same game). I would certainly say over 100 major releases incorporate some form of RTX (DLSS or RT).

If we just want to look at ray tracing games, though, I would say there are only about 25 major games that use a significant amount of ray tracing — as in, it causes an at least moderately significant change to the visuals. Obviously all of the "full path tracing" games make that list, though I only counted Portal and Cyberpunk 2077 once each.
 
FTFY. I definitely wouldn't say RDR2 is the best looking game, as there are plenty of aspects that don't look particularly great when rendered. It's not bad, but to call it the best looking overall? No, I don't agree with that, and that's fine. It does look better than a lot of games that have released since it came out, however.

Jarred, just out of sheer curiosity: from what you've seen so far, which game would you consider as the best looking ever? Would Alan Wake II make it into your personal Top-5?
 
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personally, I think that Alan Wake 2 has really good graphics, (I have not played it) but I have heard that there is nothing else really noteworthy about the game.

You are not wrong. I bought it 3 days ago. Graphically impressive, but boring. Don't know if it becomes more interesting as it progresses, but i wouldn't hold my breath over it.

So far, it's nothing more than a glorified benchmark.
 
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This tracks pretty well, and shines how nvidia loves to throw misleading press releases and numbers around.

Unless these features are as simple as a call and their driver takes care of it, it gives developers more headaches than anything else and serves no purpose for cross development.

This is the third iteration of this on cards, and it's still not that impressive except in 7 games, which is absolutely shocking (not).
 
For me as my trusty 1080ti finally keeled over last week - does a list like this make me overlook the price / perfomance ratio and stay with nvidia for my next card?

No, no it doesn't. I'm pretty sure my next card will be my first AMD for 15+ years, a 7800XT - we'll see after Christmas and all it's obligations are fulfilled, but unless there's a much more realistic price adjustment on nvidia in the new year, I'll be moving on.
 
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Jarred, just out of sheer curiosity: from what you've seen so far, which game would you consider as the best looking ever? Would Alan Wake II make it into your personal Top-5?
It's a big can of worms to open up. Alan Wake 2 has some impressive visuals, and the full path tracing with Ray Reconstruction does look better than the default rendering. It's also incredibly taxing on your GPU, though. Off hand, yes, I think it's probably in the current top five, but even with all settings maxed out, there are aspects that don't impress me too much. Also, running it without ray tracing at all doesn't look that much worse, and it's mostly the reflections that stand out as being inferior when DXR is turned off.

Cyberpunk 2077 (with path tracing) probably makes the top five as well, but with a lot more caveats. There are areas of the game that look pretty amazing, and other aspects — like the very generic looking NPCs — that fall short.

Both of those games also have the same problem of style (i.e. graphics) over substance (gameplay). I did finish CP77, and it was okay, but it wasn't amazing. I have not finished AW2, and given my history with games, there's a very good chance I never will. (I only finish probably 1% of all games that I own these days.)

The games that really stick with me are less about whether the graphics are amazing and more about whether the game is great. Half-Life / HL2 easily stand out in my memory as being awesome experiences for their time, but the graphics were merely good. Portal / Portal 2 were also incredibly clever and fun for their time. The Mass Effect games certainly didn't blaze new trails graphically but had story and characters that stick in my memory (not so much ME3, though... and certainly not ME:Andromeda.)

I don't know that I'd say Doom Eternal is one of the top five best looking games, but it definitely warrants a mention for having good graphics that run slicker than snot. If ever there were a case to be made that Vulkan is probably more efficient than DirectX 12, Doom Eternal is a poster child for those claims.

To name a few other graphically impressive games: any recent Assassin's Creed. They all do a lot of pretty amazing world building, almost too much stuff going on. They're not perfect, they don't have ray tracing (not that they need to have it), but there are almost always some impressive vistas. Far Cry 5 and 6 as well as Watch Dogs Legion are like that as well, for all the same reasons — they basically feel like the standard Ubi template.

Red Dead Redemption 2 has some great segments for sure and is often visually impressive. Control has some great ray tracing and certain aspects of the visuals are great, though you're also running around a shifting office space and so that makes it less impressive on the whole. Metro Exodus, Shadow of the Tomb Raider, and Hitman 3 all sort of fall into the same range as the Ubi games mentioned above: not universally amazing looking, but definitely some nicer sequences.

The one Clockwork level in Dishonored 2 still stands out as an amazing visual experience. MS Flight Simulator also has some visually impressive aspects. Get too close and the veneer fails, but it's fun to go try flying over your house (and then spotting the errors in the maps). Spider-Man (Remastered and Miles Morales) both have some nice visuals, as does A Plague Tale: Requiem. I thought the RT effects were more noticeable and looked better in SM: Remastered than in Miles Morales, though.

I finished The Ascent last year, with all the DXR eye candy running, and it was pretty fun — the RT wasn't strictly necessary, but hey, I have a 4090 available. It felt more sci-fi than cyberpunk, though, which was disappointing to me (I'm a big cyberpunk fan — as in, the genre, not the game). The Last of Us Part 1 has some nice visuals, so does Dying Light 2 (very demanding with all the RT effects).

Anyway, that's just a random list of games I remember being impressed with for various reasons, not all of them graphics related. I'm still looking for the full path tracing experience that makes me say, "Hell yeah! This is what I've been missing!" The more time passes, the more I wonder if that will ever happen. Alan Wake 2 didn't do it, CP77 didn't do it — though both look good. Instead of a massive leap in visual fidelity, we keep getting modest improvements at best.
 
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Instead of a massive leap in visual fidelity, we keep getting modest improvements at best.

Thanks for the reply. Yeah, i agree: modest improvements, at the expense of precious performance.

I think Bright Memory Infinite is a fine example of how impressive visuals can be coupled with great performance, which is why i'd put it in my personal top-5.

However, i think that The Last Of Us - Part 1 is probably the most visually impressive game so far. Well, until Shadow of Chernobyl gets released, that is.
 
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Thanks for the reply. Yeah, i agree: modest improvements, at the expense of precious performance.

I think Bright Memory Infinite is a fine example of how impressive visuals can be coupled with great performance, which is why i'd put it in my personal top-5.

However, i think that The Last Of Us - Part 1 is probably the most visually impressive game so far. Well, until Shadow of Chernobyl gets released, that is.
Are we talking about the Bright Memory Infinite benchmark, or the game itself? The standalone benchmark looks pretty amazing. The game... not so much, unless something has changed? I did try playing the game for a bit and found it pretty lacking, and didn't notice much in the way of RT options or effects at the time. This was in late 2021, though, right after the game launched. Maybe later portions of the game got better? (Like so many games, I think I maybe played a few hours at most.)
 
Are we talking about the Bright Memory Infinite benchmark, or the game itself? The standalone benchmark looks pretty amazing. The game... not so much, unless something has changed? I did try playing the game for a bit and found it pretty lacking, and didn't notice much in the way of RT options or effects at the time. This was in late 2021, though, right after the game launched. Maybe later portions of the game got better? (Like so many games, I think I maybe played a few hours at most.)

Can't say anything about 2021, 'cause the first time i played the game was back in February/March 2023, so maybe it got improved by then.

Or, maybe, the fact that i find its visuals more to my liking than most games, has more to do with my personal taste than anything else.

Either way, it struck me as impressive from the very first moment i played it.
 
Can't say anything about 2021, 'cause the first time i played the game was back in February/March 2023, so maybe it got improved by then.

Or, maybe, the fact that i find its visuals more to my liking than most games, has more to do with my personal taste than anything else.

Either way, it struck me as impressive from the very first moment i played it.
I may have to give it another chance at some point. When I tried it, the levels felt very rudimentary and the enemies were unexciting. It felt very much like a game designed by a small team, and the plot was... obtuse, at best. (Note: I never played the original, which probably helped set the stage for Infinite.)
 
It felt very much like a game designed by a small team, and the plot was... obtuse, at best.

I agree. It feels like the game was specifically made for the fans of mindless action.

Which is propably one of the reasons i enjoyed it so much 🤣

Never really cared about the plot in those kinds of games.

Anyway, i finished it a few months back and i don't believe you'll be disappointed if you give it another shot. Just keep in mind that some of the bosses are annoyingly difficult to beat.
 
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