Nvidia Releases Game Ready Drivers For 'Evolve'

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dstarr3

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Next, Nvidia will be releasing wave after wave of driver DLC so you can skin your monitors and GPUs and such. After, of course, charging an extortionate amount of money for lack of initial content.
 

somebodyspecial

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Umm...The drivers and NV's attention to them, is FREE. NV haters...jeez. Why hate a company for releasing drivers ON TIME that help a card owner? NV doesn't charge you for your card either. The OEM does, you know, the company that actually makes the card you buy. Even then, it may be the store that jacks up the price. Comic...Fantasy.
 

ap3x

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He was being sarcastic because that is what is going on with Evolve.

Funny thing is that the damn game does not work with 21:9 monitors. Can barely even get going due to the menus being off the screen.
 

Barantos1

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Evolve is looking pretty lackluster. The Nvidia issues are getting pretty bad too. Ramgate, the SWTOR issues, and the take off of FReesync over NVidias ripoff expensive version.
 

dstarr3

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I'm REALLY hoping that Evolve is the game that finally teaches publishers that microtransactions and day-one DLC, etc, are all real scumbaggy monetization strategies. But people vote with their wallets, and for some reason, it's always the idiots that have the most votes.
 

Barantos1

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agreed I still think the Subscription style is my favorite method.
 
The drivers come in 5 packages.

You can get the base model driver.
The PC Delux Driver, which includes extra skins
the PC enhanced Delux Driver with comes with 512 GB of additional RAM on your 970 and +1 FPS at low resolution
the PC monster delux Driver, which includes all the new skins, access to future driver updates, plus the +1 FPS enhancement and 512 GB of RAM on your 970
And the ultimate PC Delux Final Version which includes the driver update season pass, which gives slow performance gains over time, plus all of the previous versions of the driver, a digital book, and a free T-shirt that says "I'm rich, stupid or spoilt".
 

somebodyspecial

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Let me know when they've shown MANY games running NOT-SO-FREE-SYNC ;) If it was just as good, surely we'd have seen it running games by now at just a month before monitors hit. They completely ignored games at CES. R&D isn't free. I'll be shocked to NOT see a premium on freesync also (maybe not as bad, but scalers cost, certification of products cost etc). You get what you pay for usually and NV R&D's a TRUE solution that works IN GAMES. We have yet to see what you get from AMD's side here and it only works on certain cards so not a huge market for monitor makers to chase for now anyway. Most users will require a card on both sides of this game, and a monitor also (though there are a LOT of 600series and up NV cards out there, so many might not need one on NV side for gpu).

Ramgate? LOL. Anandtech still looking for a corner case to show a change. Benchmarks say 970 customers are happy, and returns show the same (~5% and some of those are just BAD, not due to mem complaint). What are you going to do anyway, return it to upgrade to 980? It's not like perf sucks. That part is the same as when you bought it, and nobody knows for sure if they lied or just right hand didn't talk to left (no surprise, it happens in huge companies), even anandtech (loves amd, delays NV reviews etc, IE nexus 9) didn't think they lied.

Evolve is no different than BF4 when it hit. It happens. The biggest issue with evolve is dlc that makes the game $130 or so...LOL.
http://www.anandtech.com/show/8970/nvidia-34752-whql-get-ready-to-evolve-
"Perhaps the biggest issue however isn’t with drivers or performance, but rather it’s DLC."
That isn't an NV problem. Just don't buy this game (or any game with day one DLC) :) $60 for the demo (IMHO), and another ~$70 for the rest of the game...ROFL. This crap needs to be boycotted until devs give this idea up or sell that game at $20, and another $40 for the rest of the game. I could possibly work with that, as a small dev might need cash quick to finish it all up, but not like it is now at $60-->130. Holy crap. As noted he had no problems with the game. Having said that, NV didn't make evolve (and AMD didn't make BF4, both tried to make them a bit better for their users, but that's it). Though I wish AMD/NV would get into the game MAKING market especially to kick off more great stuff on android that would push the hardware more (assuming AMD gets in there at some point).
 

Reality2014

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Shut up companies fanboy. The last thing we need is a fanboy like you defending sleezy companies and bad business practices.

How much are being paid to say the crap you just said? On another though, you might just be stupid and defending these companies for free.
 

somebodyspecial

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Who are you talking to? I'm a fanboy for saying I want both AMD/NV to get into making games? They make the hardware and should make some good games from that info. This is a forum for discussion, if you don't like it leave. Everyone should be a fan of innovation but not vaporware, or freemium crap games/dlc infested junk. How am I a fan of big companies if I'm saying boycott some of the biggest dlc offenders (EA, etc). You're not making sense, or just not reading the comment.

What proof do you have anyone did anything sleazy? I see no lawsuit yet, and certainly no conviction. You should take your own advice if you're talking to me. I work for none of the companies. I'm on the IT treadmill for life (probably).

https://commons.wikimedia.org/wiki/File:Graham%27s_Hierarchy_of_Disagreement.svg
http://www.paulgraham.com/disagree.html
Please go learn how to make a decent argument before commenting ;)
 


Building hardware and building games are worlds apart.
 

somebodyspecial

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Agreed, but aren't you curious what AMD/NV could put out for games? I'm assuming they'd be hiring teams already skilled at making them with the difference being they'd be IN HOUSE to just walk down the hall daily and ask about optimizations etc to max the hardware out and use all their features. I probably could have been more clear there. I'm not talking a team formed from INSIDE workers already (though some of them could come from there, very few, just hardware or coding specialist added to a game team). I mean like hiring a team that has made some decent unreal games on NV hardware or something and putting them in the next room or down the hall from the AMD/NV driver teams/hardware guys. Just a wee bit of vertical integration so to speak ;)

But I see your point if you thought I meant totally in house people (with virtually no game MAKING experience) rather than hiring a team from outside and bringing them in. Some great games could be made when you remove EA's (etc) management and timelines for shipping a flawed game (that could have been great on day one if that was the goal from day one...LOL). EA etc thinks it's ok to fix it after 10 patches and 6 months later or in some cases they never fix the game. Or I'd like to see another few dozen teams/companies like inxile, obsidian, Portalarium, almost human, runic etc. I hope we're heading to small devs and the big ones just croak and split into small ones like the ones mentioned. We need more independent devs that are more customer focused, putting out quality stuff. EA is busy deleting your complaints while small guys answer and FIX problems at times in a day or hours... :)
 


I have no idea what you're dreaming about.

PC games have always been this way. There's to many computers to troubleshoot every possible issue that could arise. Most (not all) issues originate on the users computer, and are not inherently in the game code.
Not to mention different driver versions, windows patches, different hardware being used, poor maintenance, thousands of applications installed...

Troubleshooting games is part of the PC gaming culture. Nvidia can make a game that works great on a videocard, but explodes when Windows releases a bug fix. And it costs money to fix these issues.

If you don't like troubleshooting, buy a console.
 

somebodyspecial

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PC games were not always like this. Troubleshooting is my job (IT treadmill, didn't read my previous post I guess)...LOL. consoles suck and need to die ;) I'm dreaming of older days when you didn't need 6 months of patches for the game to finally function as sold. Over 30yrs+ gaming, I've seen far better days. For instance, EA used to release games that MAYBE need a single patch or at most two. I guess you just don't get the point or weren't around then. It was better before we all got online and they couldn't count on fixes easily downloaded. Today WE are their beta testers unfortunately for most companies (not all, but most). I digress...
 


They were always this way. Ultima Online, World War II online were buggy as heck at launch. Day 1 500MB patch for WWIIO. I can name a dozen games that were broken or had bad cheating and required patches.
But there were fewer factors at the time. Systems were way less secure, graphics were simpler, drivers were simpler. We would get winnuked because our IP's were in the clear.

Now you have people using all the same hardware as 10 years ago, expecting EA games to work, + all the new hardware from the last decade. Letting the user Beta test is the only possible way to beta test at a reasonable rate. 10 million PC's at once.
 

somebodyspecial

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You're talking online games (at UO is one of the worst ones anyway). You already missed my point (In bold above for you) and you're wrong. Years ago we had a dozen gpu's (I used to sell them all too...LOL - custom pc business owner 8yrs), and there were not this many patches, and we had more API's then (glide, etc). Today we have 2 major gpu vendors (amd/nv - gamers don't really buy Intel for this job) and we are far beyond plug&pray. IT's ok to beta test with me BEFORE you sell it to me for $60 (the right way) it is NOT ok to make me the tester after I've paid for it thinking that part is done (because I saw your open beta test etc..LOL) and your game really needed a few more months at LEAST of polishing. I'm not saying there weren't some crap games made back then too, just that was not the norm (UO scores under 60 at metacritic, and deserved it, the other 57! I never played those junk games or any game under ~70 really :)). Now most games are made on a few major engines, which work very well out of the box (unreal, Id engines, unity etc) with the hardware dating back quite a ways due to different dx paths etc. Most ID your card and adjust accordingly today (taking a dx9/10/11 or opengl path maybe even a dx7 path...ROFL, whatever is best for your card/chip). I used to troubleshoot drivers for users, not usually the games themselves, which usually just meant checking their PC for the latest sound/vid drivers. We'll just have to agree to disagree ;)
 


There was 1 more API, Glide. OpenGL = Open Glide, it's just the open source code.
There were dozens of cards, but only a small handful actually worked and supported the required features. I certainly wouldn't go out and buy the latest Savage 3D card.
There were 3 major vendors by 2001 (ATI, Nvidia, 3DFX), 2 of which still exist. 3DFX was bought out by Nvidia.
Glide was proprietary to 3dFX, which is why they both vanished.
And we do have Mantel now, which brings us back to the same level of API's.

And sure, game prices are a bit excessive. I agree with that point. I don't think it' worth spending $60 on a day 1 release game, that I know will be full of bugs. Don't forget we always get massive discounts on PC games. Thief and Tomb Raider are both in the Humble Bundle for $15 right now. That's incredibly cheap.

The market value on games does not last, only a fool or a rich man pays $60 for a day 1 release game.

But what does this have to do with Nvidia publishing a game?
An Nvidia game won't work with ATI or Intel cards intentionally, won't support mantel, and could have less time for bug checks and more issues. I don't see how this solves anything.

But still. I think you are just suffering from "Back in my day, everything was great and wonderful" syndrome and just choosing to ignore all the similar and worse issues we had. You forget all the garbage titles in the bargain bins, and ignore the hyped up flops like Diakatana that existed.
You only focus on the few titles that were good and say "This is how everything used to be". But that's not true, PC gaming has always been this way. Mechwarrior 2 was a buggy mess, the Titanium versions barely even worked. Freelancer was buggy. The joystick throttle in the Mech3 expansion never worked, and never was patched.
Starcraft and Warcraft II weren't balanced properly for online. I remember Metal Fatigue had a fatal crash that was never patched and the company went under. It was a great game too, but completely unplayable.

PC games are buggy and always will be. This is the test bed for new features and improved graphics. If you take risks, there's bound to be problems. It require a lot of patience and troubleshooting (both from users and developers) to get them running properly. Settings need to be tweaked, .ini files need to be modded. That's why it's a "Gaming Community" and not a "Entitlement to Game".
 

somebodyspecial

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I supported FAR more users playing games than normal users (as a PC biz), but they all knew (via me) to read reviews and avoid trash (games that are not polished score below 70 usually, said that already, again missing what I said, don't buy trash), or at most if you love the genre wait for gold/platinum etc a year later and play it when it MIGHT be done. You're right partly, I don't buy flops, thus don't suffer most of the issues that come with them (paying them a dime teaches them that CRAP is ok). You keep mentioning terrible failures that I never recommended to a single soul ;) I've been playing since ~'82, so... ;)

You don't know a game made by one wouldn't work with all (not sure either side would want that hate), just with less features just like now. You say glide, and I say wrappers to that. When a card didn't support the features it just dropped to dx7 etc as noted and worked, just looked worse. I say I played for 30+ years but you act like gaming started in 2001 not that this matters much as I avoid most junk in any year, thus avoid problems. Start buying games that are 70+ (and I prefer 80 if there's enough to play or GOG where they're mostly DONE from years ago) and you won't have so many problems that ALWAYS come with games in the 50's. :) We have different opinions. I'm good with that. We're just wasting time.
 
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