I'm absolutely loving what path tracing can do here. In a pitch-black tomb, illuminated only by my torch, it changes where I decide to set the torch down to work a puzzle, so I have the best lighting for a given scenario. The way that light dynamically fills the room brings me joy. Interior lighting is glorious to behold, and it's always changing based on your position or how you manipulate the world.
We're one step closer to film-grade graphics, and I thought we were still one or two GPU generations down the line before seeing this. Granted I'm on a 4090, so in a sense that's technically still true. The real-time rendered cinematics, at times, are almost indistinguishable from film, partially made possible by the incredible motion capture used here. And all of this at 60+ fps consistently without shader or transversal stutter that has been plaguing gaming (thanks UE).
ID Tech 7 seems to have some pretty amazing tech to offer, with only a single major game release and what I'd call and engine proof-of-concept game (Doom Eternal). Very excited to see what other developments come from this engine.