Nvidia Reveals RTX Ray-Tracing Technology, New GameWorks SDK At GDC

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Neat!

Too bad no one can get a decent modern graphics card for less than double MSRP for the foreseeable future. or it might be more exciting.
 
There was a second real-time ray tracing engine released today as well: https://venturebeat.com/2018/03/19/otoys-octane-4-blends-cinematic-video-and-games-using-ai/

OTOY also collaborated with ImgTec just before Apple dropped them.
 
Wasn't AMD showing demos of Real-Time ray-tracing since 2006? Also no longer the holy grail in 3D rendering. Bouncing light takes too long and isn't too accurate going through certain materials. Now its bouncing sending a ray from the pixel until it bounces a certain amount or leaves the scene.
 


Everyone's been demoing the tech for awhile. Last year (CES or maybe GDC) Imagination was demoing a 15W chip that was trouncing a GTX980 (IIRC) in rendering a scene using their ray tracing technology. The imagination chip was rendering the scene nearly instantly while the 980 took 5-10 seconds. Still, not many have been integrating the tech into engines or GPUs. It is possible to ray trace on modern cards, but not in real time. We still haven't a clue how good the technology is going to be. Unless we are to believe the leading image is a screen grab from a live demo.

link to imagination article(I did not remember some details correctly):
http://www.tomshardware.com/news/powervr-ray-tracing-console-graphics,31411.html
 
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