We don’t understand what kind of decisions NVIDIA took when deciding the Ada Lovelace GeForce product stack, but it has been nothing but mistakes.
The RTX 4060 Ti 8GB with only a 128-bit wide memory bus and GDDR6 VRAM is a serious downgrade for emulation when compared to its predecessor, the 256-bit wide equipped RTX 3060 Ti. You will be getting slower performance in Switch emulation if you get the newer product.
We have no choice but to advise users to stick to Ampere products if possible, or aim higher in the product stack if you have to get a 4000 series card for some reason (DLSS3 or AV1 encoding), which is clearly what NVIDIA is aiming for.
The argument in favour of Ada is the increased cache size, which RDNA2 confirmed in the past helps with performance substantially, but it also has a silent warning no review mentions: if you saturate the cache, you’re left with the performance of a 128-bit wide card, and it’s very easy to saturate the cache when using the resolution scaler — just 2X is enough to tank performance.
Spending 400 USD on a card that has terrible performance outside of 1X scaling is, in our opinion, a terrible investment, and should be avoided entirely. We hope the 16GB version at least comes equipped with GDDR6X VRAM, which would increase the available bandwidth and provide an actual improvement in performance for this kind of workload. via Yuzu
I wonder if emulation somehow doesn't get the cache hit rates of regular gaming? Or perhaps it's something to do with the emulation code. I mean, L2 cache is L2 cache. You go from 4MB L2 (3060 Ti) to 36MB L2 (4060 Ti) and you should get substantially higher hit rates. Higher hit rates means fewer memory accesses means higher effective bandwidth.On some Off Topic note, regarding the Ti SKU variant.
For GAME emulation, 128-bit mem bus width creates a huge bottleneck. YUZU developers found the GeForce RTX 4060 Ti to be a serious downgrade for emulation purposes compared to the older GeForce RTX 3060 Ti.
According to them. when using the NVIDIA GeForce RTX 4060 Ti for Switch emulation, you will get slower performance compared to the RTX 3060 Ti due to its narrower 128-bit bus. So this RTX 4060 non-Ti shouldn't be an exception.
Despite the higher L2 cache, using a 2x upscale easily eats up vast pools of cache and that leaves you with the 128-bit wide bus interface which is a downgrade versus the previous Ti offering.
What a month! GOAT releases, yuzu ventures onto new platforms, we get a taste of Project Gaia, full Amiibo support, further Project Y.F.C., and a lot more! Put on your safety belt and start playing some eurobeat, this will be a long ride.yuzu-emu.org
I would assume the Vulcan score might be more on-point for 1080p game performance. That's about on par with the mediocre performance gains that the 4060 Ti saw over the 3060 Ti at that resolution. And the 1440p gains will likely be lower still, again much like what was seen with the 4060 Ti, especially since the 3060 had more VRAM in addition to its faster bus. Going forward, I wouldn't be surprised if the 3060 outperforms the 4060 at 1440p in many future games with higher VRAM requirements. Apparently Nvidia is trying to push $300-$400 as the new price point for mid-range 1080p.Pondering over the table's Vulkan API scores, it looks like the new RTX 4060 is about 12% faster than the RTX 3060. In Open CL tests the difference is better, with the new Ada Lovelace card being very nearly 20% faster.
I wonder if emulation somehow doesn't get the cache hit rates of regular gaming? Or perhaps it's something to do with the emulation code.
I'am building the lowest power consumption gaming pc . Even a fan will be disable. max 100W entire system idle 28W max 5w CPU + 6w chipset + 2/4w graphics 10w other things (one exaust fan corsair ml 120 running at 430 RPM) The rx 7600 or 4060 will be locked 60fps max.Here's all you need: Forget all the RX cards, toss the
40604050 Ti into the trash can and get yourself a 3060 Ti.