[quotemsg=21279069,0,1886042][quotemsg=21278738,0,149725][quotemsg=21278703,0,2695058]"And when queried about the RTX 2080 outperforming the GTX 1080 Ti, he said that he thinks there would be cases that would happen but couldn’t say for sure"
So if they're about the same in performance and some of the 1080ti's have been on sale for as low as $526, why would I pay $799 for a 2080?[/quotemsg]
The features. Plus as time goes performance will most likely increase with driver and game optimization.
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But, everybody already knows that no developers (outside of the few Nvidia is paying to kludge together a launch) are going put the 2 years of work into rebuilding their entire engine from scratch to support hardware features that 99% of the market couldn't afford, even if they wanted it - which they don't. Plus, did you catch the part where developers have to pay Nvidia for proprietary and probably extremely expensive access to their AI network just to make their new anti-aliasing alternative work. They admit that small developers have no hope of being able to afford it, and I seriously doubt the big publicly traded developers will find enough of a return on investment to justify doing the work.
Is DLSS faster or better looking than MSAA? Possibly, but is it any better than FXAA, Super Sampling, TXAA, or any of the other Nvidia anti-aliasing acronyms that you've probably never tried? Why should anybody care about Nvidia's tech when Nvidia clearly doesn't?
Heck, Nvidia isn't even really supporting Gsync any more, and adaptive sync is a feature that is actually worth having.
It seems like every time Nvidia opens their mouths about the RTX line, they just wind up hilighting what a bad value they are, for both gamers and developers. If the 2080 is really so much better than the 1080, then Nvidia would be out there showing off fair benchmarks. Instead they are trying to sell us on leftover Quadro features, which are generally going to be useless to gamers[/quotemsg]
You assume that nVidia is "paying" developers to include this when its the same as always. Its Gameworks where they work with developers. Probably don't need to pay them sicne they are AAA developers. Should I assume every time a new AMD GPU launches and some game shows off their new ideas or tech with it they were paid or that they just work with them like a lot of software developers do. Do you really think Intel/AMD/nVidia/etc just throw new hardware and ideas out there then the software developers utilize it? Its quite the opposite. They develope new hardware and ideas and work together on it quite heavily. Thats why there are game ready drivers a few days or so before a game launches or new features exclusive to nVidia/AMD/Intel etc available at launch of new hardware or software.
And yes I did catch that but you must have missed the part that states the developer is welcome to do the programming themselves or use nVidias AI network.
If DLSS is faster and better looking than MSAA it will be at least better than FXAA as FXAA is a whole screen AA. Its the lowest of the AAs. And yes nVidia launches new AA features every couple of generations. I expect them to. If they find a way to do it better then please give it to us.
GSYNC 2 will launch with HDR support so not sure how they are not supporting it.
As for the features, when new features come it takes time to adopt. Its never right away. When dual cores launched they were seen the same. Bloated price, didn't clock as fast and not really useful. Now you need a dual core minimum with quad cores becoming the normal minimum slowly. When XP was around and Vista launched 1GB of system RAM was the nrm and 4GB was overkill. Try running a decent gaming system with 4GB of system RAM today.
I am not saying anything in support of the RTX line but people really need to stop acting like its the end of the world. Once benchmarks come in it will tell us what current performance we can get and if ray tracing is picked up it might give us a whole new world.
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NVidia is comparing a 1080 against a 2080... Not quite a good comparison as its price point is, as others have said, more in line with the 1080Ti... and apparently performance is in line with it too... This makes for a bad ratio of price to performance, especially when new 1080Ti cards can be found less expensive than at their launch.
I think the primary reason that NVidia came out for that interview was because they were feeling the heat for not talking about the RTX performance in traditional raster image based games. The interview was another PR stunt to try to calm "the restless natives" while trying to upsell the product to us. If they hadn't blown the launch speech, yeah... it might not have happened or it would still have been trying to upsell us.[/quotemsg]
To be fair its a new feature for an idea thats been sought after for a long time. To finally see it in consumer hardware, its a big deal.
I am sure model for model performance will be up. Probably average 20-25% maybe more with driver optimizations.
The one thing I want to see is where DXR/RTX takes us. I would love to see a shift to Ray Tracing instead of rasterization. However the market will decide for us and thats to be seen. Probably will see in the next 2-5 years TBH.