nVidia vs. AMD -- Forget overall hardware performance...Eyefinity vs. Surround

FarmerFran

Distinguished
Nov 18, 2009
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Specifically Eyefinity vs Surround

Holy crap nVidia interface is leaps and bounds better when running 3 screens.

AMD can not distinguish between a program running 1, 2 or 3 screens. The task bar constantly reverts back to strectched across 3 screens. Games freak out if in Eyefinity and the game is a single monitor application.

SIgh... stuck with this R9 Fury so I will have to make the best of it for a while.
 


A few things regarding that. AMD has Game DVR, however by far not on the same level as Shadowplay. I think Game DVR got worse actually, you were able to replay the last 20 minutes at 1080p, but now you can do it only at 720p. And Shadowplay works in more games and is less buggy than Game DVR, which was nice when it came out but they did **** all to it since then it seems, a big shame.

Now though, since a while, Shadowplay is not as good for me personally. Sometimes it totally freezes my game when I try to save a replay. Not fun when you're playing FIFA 16 multiplayer, you score a nice goal, you want to save it but your game freezes. You lose the game + no replay.
 



Fair enough, I just find it pretty good for counter strike and some other games. Regardless, it is a good piece of software for the performance drop (practically none versus about 40% on dvr)
 
Did AMD still care for Game DVR? Or did they somehow already integrate the feature to CCC when they roll out Crimson? And to my knowledge the software was not made by AMD but more effort from Rptr itself (heard that they hire the guy behind radeon pro to work on it).

As for eyefinity vs surround i think it depends on preference? Some things handled by eyefinity better and some other by nvidia surround. Although it seems amd solution did elvolve into more nvidia like in certain aspect starting from 7k series.
 


Not even close. Surround trumps Eyefinity in every aspect of normal PC use to gaming.
 
What i meant is more about their implementation. When they first introduce eyefinity active display port is must. Back then while amd have the advantage to drive 3 monitors on single gpu (fermi only limited to two monitors per gpu; forcing SLI setup for those that want surround setup on their rig) the mix usage between DVI port and active display port was suspected the main reason of the cursor corruption issue that span across 5k and 6k series. this is problematic for games that use cursor interface a lot like RTS. in some cases the cursor simply missing. With 7k series AMD no longer use active display port to get eyefinity working which is pretty much the same how nvidia hook up their surround setup.
 


It is and has been since I set it up. It reverts to all 3 screens after every change of resolution. I.E. restart the PC, enter/exit a game etc...

the AMD Software sucks, plain and simple. I wish I would have dug a bit deeper before buying these cards. Live and learn.