Leonell12 :
AMDRadeonHD :
Leonell12 :
AMDRadeonHD :
Leonell12 :
AMDRadeonHD :
NVIDIA GeForce GT 740 vs AMD Radeon R7 250
NVIDIA GeForce GTX 750 vs AMD Radeon R7 260
NVIDIA GeForce GTX 750 Ti vs AMD Radeon R7 265
Which is better in terms of frames per second? I don't care about power consumption and temperature.
P.S.: This will be my gaming PC:
ASRock 960GM-VGS3 FX
AMD FX-6300 3.5GHz
Kingston HyperX Blu 1×4GB DDR3 1600MHz
Zalman Z3 Plus
Western Digital Caviar Blue 1TB
Corsair CXM Series CX600M
I'll decide on the GPU later when you answer my question.
I will use V-Sync all the time on all games, will it be better with NVIDIA or AMD? I've heard something about FreeSync and G-Sync and Adaptive V-Sync, FreeSync is free and it's better than Adaptive V-Sync? I forgot that I will use 4×MSAA and AAA (AAA anti-aliases stuff like fences, trees and similar objects), because when everyone only uses 4×MSAA, those objects aren't anti-aliased at all, which i HATE to see.
....there is no real difference between amd vsync and nvidia vsync...exact same thing
There's a big difference between AMD's VSync and Nvidia's Adaptive VSync. With AMD's VSync, you run the risk of cutting your FPS in half to 30 whenever your framerate dips below 60. With Adaptive VSync, that never happens. The drivers turn off VSync when FPS dips below 60 and on when it hits 60 FPS or above. Adaptive VSync is worth it for anyone committed to using VSync consistently.
Quote:
"The problem with turning VSync on is that the framerate is locked to multiples of 60. If the framerate drops even just a little below 60 FPS VSync will drop all the way from 60 FPS to 30 FPS. This is a huge drop in framerate, and that large change in framerate becomes noticeable to the gamer. The result is called stuttering, and when you are playing a game that consistently changes between only 30 and 60 FPS, the game speeds up and slows down and you feel this difference and it distracts from the gameplay experience. What's worse is that if the framerate drops ever so slightly below 30 FPS the next step down for VSync is 20 FPS, and then the next step down is 15 FPS.
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/#.U5j0x5UU-Uk
Quote:
"Adaptive VSync is a gameplay experience technology that doesn't come across in a table or a graph as clearly as it does when you the gamer are sitting in front of the display. The best we can do is tell you how great it is, and use the data we've accumulated to show you the graphs as we did on the previous page."
"With Adaptive VSync turned on, the feeling of the game felt smoother compared to regular VSync turned on. The performance felt much like the game felt with VSync turned off. This is the kind of technology we like to see which has improved the innate nature of the gameplay experience. If all you need is 60 FPS in a game for it to be playable, then why not just go ahead and cap the game there so it doesn't exceed your refresh rate. Then, if the game has to fall below that, allow the game to perform at its real-time actual framerate, and Adaptive VSync allows that. It really is the best of all worlds, with no drawbacks. We didn't find any negatives to using Adaptive VSync, and we tried it out in a handful of games."
"It's good to finally see VSync's shortcomings tackled by NVIDIA."
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/3#.U5j2ZJUU-Uk