News Nvidia VSR Testing: AI Upscaling and Enhancement for Video

Page 2 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.

bit_user

Polypheme
Ambassador
So it only works in a browser?

Will this become a feature I can simply use for video files on my computer? why the browser requirement? I already bought the overpriced card.
You can play some video files in a browser, though. Try it.

I couldn't tell a lot of difference and it would have been really helpful if they were labelled.
I turned it on, couldnt see any different between 1080p and 4k.
Make sure you're viewing the images in full-screen. Then, just look at the diagonal lines and it's a dead giveaway. If you flip back & forth between the images, I guarantee you won't have trouble telling the difference. I can, on just a 1440p monitor.

You can also try loading the images in two different tabs, and then use Ctrl-Tab and Shift-Ctrl-Tab to switch back and forth.
 
Last edited:
Thanks for the review @JarredWaltonGPU !

I'm really hoping this is like DLSS 1.0, with greater things to come. Don't forget that the RTX 4000-series has that optical flow engine, which is purpose-built for generating motion vectors!
I asked Nvidia about this, because it seemed like it would have been a great addition. Basically "no comment" was what I got for now, and confirmation that the OFA (also present in Turing and Ampere, just less capable) is not being used. At least not right now.

I think the issue is that the OFA was sort of tailor made to generate motion vectors from game images and to help interpolate a frame. Maybe it doesn't work so well with other content or something. But it seems to me that this is at least one more vector Nvidia could leverage in the future!
 
  • Like
Reactions: bit_user

bit_user

Polypheme
Ambassador
I asked Nvidia about this, because it seemed like it would have been a great addition. Basically "no comment" was what I got for now,
Not surprising, but thanks for at least trying!

I think the issue is that the OFA was sort of tailor made to generate motion vectors from game images and to help interpolate a frame. Maybe it doesn't work so well with other content or something.
My TV has a motion smoother, and it's usually pretty flawless. Occasionally, it does mess up in ways that you can see, and such mistakes are sometimes rather glaring.

I think motion-smoothing is a rather hard problem, and I don't blame Nvidia for wanting to develop this tech at a more cautious pace. Maybe they want to avoid releasing anything that makes video worse, so they don't make a bad first impression (e.g. the way DLSS 1.0 sort of did, with the reputation it got for blurring).

I had high hopes, when they published this research:



If you think about it, the only thing that really separates super slow-mo from normal-speed motion interpolation is the playback speed.
 
Last edited:

zx128k

Reputable
Its started clocking up my GPU. I'm watching a video of anime via edge and the power draw is between 100- 125 watts on a RTX 3080 ti. On youtube its like 30-40 watts.

The video looks really great, perfect quality image at 4k from a 1080p source.

Pausing the video causes power draw to drop to 31-32 watts.

Go full screen 1080p to 4k+ and see the power draw.
 
Last edited:

geogan

Distinguished
Jan 13, 2010
57
2
18,535
I could be imaging things but I thought it was doing something playing local video using KMPlayer with external LAV filters which are set to use Nvidia hardware.
 
I could be imaging things but I thought it was doing something playing local video using KMPlayer with external LAV filters which are set to use Nvidia hardware.
It's not really a thing, because people knows madVR exists:

Upscaling techniques for local video playback have been refined over the years to the point where upscaling in MPC-HC, mPlayer and even VLC are a non-issue.

Regards.