Technically speaking, no one found a work around for the 2060 hash rate limiter. NVIDIA goofed up with a beta driver release that didn't have it installed.soooo...bets are open: How long before they find a walkaround the limiter? I'd wager 20$ on 1 month.
Technically speaking nothing is stopping them from doing this as it's a new part number. Contract agreements usually don't include future part numbers. However NVIDIA might be contractually obligated to supply the older part numbers to a mfg. For example if a AIB partner makes an order contract for 50,000 GPU/Memory sets minimum for SKU 123 for $600 each set, then NVIDIA is contractually obligated to supply them with 50,000 GPU/Memory sets at $600 each.Wonder if nVidia will increase the MSRP of these. Rather than letting their board partners reap all the profits from their new SKUs. Which brought retail prices up to near scalper prices.
The more suspicious part of me wonders if they'll start implementing this in other areas. You know, so pro users don't use GeForce for multimedia work when they should be using much more expensive Quadro cards.
Well. if Nvidia only targeted ETH like it did with the 3060s, then there are already 20 work-arounds: mine anything else that isn't being throttled until someone manages to break ETH throttling.soooo...bets are open: How long before they find a walkaround the limiter? I'd wager 20$ on 1 month.
Nvidia has been artificially limiting the performance of their GeForce cards in certain kinds of professional workloads for many years, such as by restricting the double-precision floating point and wireframe rendering performance of consumer cards to a fraction of what the hardware is actually capable of. Even when a GeForce and Quadro card are built around the same chip, the consumer-facing product has various limitations put in place by drivers and firmware for the sole purpose of encouraging professionals to move up to their far more costly workstation line. Of course, there are many other professional workloads that can get along fine on a consumer card, and Nvidia could potentially expand their restrictions in the future, but it might be hard to restrict performance at certain tasks without potentially impacting gaming performance as well.The more suspicious part of me wonders if they'll start implementing this in other areas. You know, so pro users don't use GeForce for multimedia work when they should be using much more expensive Quadro cards.
I think you mean the RTX 3080. The GTX 1080 was a card that came out five years ago.This is mostly Greek to me but how is this going to affect the average gamer who is looking to buy a gpu. What is the chance of my getting one? Are these gpus going to be comparable to the RTX1080? I tried to purchase the $699 1080 back in September when they came out and I'm still waiting. No way I'm going to pay a hacker!