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Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
How might I go about testing for any locked vertex or poixel units on a 6600
card? I'm using RivaTuner w/ nVstrap. Is that the best way to do it? Are
there other programs that will do the same thing?
Anyhow, I have a list of 32 addresses, 9 of which are enabled. Those enabled
are as follows:
bit field / bit mask Description
-----------------------------------------------
bit 00 - 0x00000001 Pixel unit 0
bit 01 - 0x00000002 Pixel unit 1
bit 08 - 0x00000100 Vertex unit 0
bit 09 - 0x00000200 Vertex unit 1
bit 10 - 0x00000400 Vertex unit 2
bit 16 - 0x00010000 N/A
bit 17 - 0x00020000 N/A
bit 18 - 0x00040000 N/A
bit 19 - 0x00080000 N/A
Is there any particdular method to see if there is anything to "unlock" or
is is systematically testing enabling each location and seeing if it works,
is faster, or locks up? Are there any articles online about this sort of
thing? Thanks for any advice or information anyone can offer.
Cory
How might I go about testing for any locked vertex or poixel units on a 6600
card? I'm using RivaTuner w/ nVstrap. Is that the best way to do it? Are
there other programs that will do the same thing?
Anyhow, I have a list of 32 addresses, 9 of which are enabled. Those enabled
are as follows:
bit field / bit mask Description
-----------------------------------------------
bit 00 - 0x00000001 Pixel unit 0
bit 01 - 0x00000002 Pixel unit 1
bit 08 - 0x00000100 Vertex unit 0
bit 09 - 0x00000200 Vertex unit 1
bit 10 - 0x00000400 Vertex unit 2
bit 16 - 0x00010000 N/A
bit 17 - 0x00020000 N/A
bit 18 - 0x00040000 N/A
bit 19 - 0x00080000 N/A
Is there any particdular method to see if there is anything to "unlock" or
is is systematically testing enabling each location and seeing if it works,
is faster, or locks up? Are there any articles online about this sort of
thing? Thanks for any advice or information anyone can offer.
Cory