NWN Question

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Archived from groups: alt.games.neverwinter-nights (More info?)

I have a question as to the best, most effective character development path
to take. In my experience, the NPC's in NWN are frustrating (in the few
games I have started so far.) Tomi, the thief, is usually killed in a tough
battle and frequently also the cleric (whose name escapes me.) Because the
NPC's will not respond to my directions (and run like hell for cover!) they
end up in trouble. Nor can I seem to change them from melee to range weapons
in mid-combat.

My question is this: what is the way you have found it best to level up
characters:

Straight class (e.g. straight fighter all the way)

Dual class (Fighter-Thief, thus making Tomi expendable)

Or the "Jack-of-all-trades" Fighter-thief-healer.

I am determined on the next start to run all the way through NWN and I am
looking for some suggestions from those of you who have played it through.

Gary
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Gary Bekofske wrote:
> My question is this: what is the way you have found it best to level up
> characters:
>
> Straight class (e.g. straight fighter all the way)
>
> Dual class (Fighter-Thief, thus making Tomi expendable)
>
> Or the "Jack-of-all-trades" Fighter-thief-healer.


I have soloed the OC three times, all with single-class melee
characters: paladin, ranger and monk. IMO, the strongest characters and
easiest to use solo are single class melee fighters. Elemental
ammunition and a good bow take care of trapped/locked doors and chests.
Power Attack and a good melee weapon take care of the locked but not
trapped items. The traps on the floor can usually be avoided and aren't
really deadly to fighter-types even if you trip them. (Put a few points
into Search so you can walk 'round them.)

As for healing...eh, there are curative potions everywhere you look. By
the end of NWN, if my character isn't packing a few dozen Potions of
Heal, I did something wrong.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Barry Scott Will" <nwn**JUNK**@cavecreations.net> wrote in message
news:7Nslc.21379$0H1.2046903@attbi_s54...
> Gary Bekofske wrote:
> > My question is this: what is the way you have found it best to level up
> > characters:
> >
> > Straight class (e.g. straight fighter all the way)
> >
> > Dual class (Fighter-Thief, thus making Tomi expendable)
> >
> > Or the "Jack-of-all-trades" Fighter-thief-healer.
>
>
> I have soloed the OC three times, all with single-class melee
> characters: paladin, ranger and monk. IMO, the strongest characters and
> easiest to use solo are single class melee fighters. Elemental
> ammunition and a good bow take care of trapped/locked doors and chests.
> Power Attack and a good melee weapon take care of the locked but not
> trapped items. The traps on the floor can usually be avoided and aren't
> really deadly to fighter-types even if you trip them. (Put a few points
> into Search so you can walk 'round them.)
>
> As for healing...eh, there are curative potions everywhere you look. By
> the end of NWN, if my character isn't packing a few dozen Potions of
> Heal, I did something wrong.

Doesn't running around with just a pure fighter get boring after awhile.
Hack n' slash...wash repeat seems it would get old
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Insane Ranter wrote:

> Doesn't running around with just a pure fighter get boring after awhile.
> Hack n' slash...wash repeat seems it would get old

Is it you who thinks druids are one of the best classes? I've never
played a druid. How viable is actually replaying the whole OC? Using a
different character would be fun, but I can't imagine playing the whole
game again. I'm in chapter 5 of BG2 and I'm already a little bored (I
know that's probably blasphemous). I can't imagine playing that game
again all the way through.

But I suppose you can easily play different modules with different
characters in NWN. That seems to be one big benefit, that they are all
separate games.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"John Salerno" <johnjsalNOSPAM@hotmail.com> wrote in message
news:409683e0$0$3043$61fed72c@news.rcn.com...
> Insane Ranter wrote:
>
> > Doesn't running around with just a pure fighter get boring after awhile.
> > Hack n' slash...wash repeat seems it would get old
>
> Is it you who thinks druids are one of the best classes?

No. I think there pretty much all balanced. Prestige classes being an
exception.

> I've never played a druid. How viable is actually replaying the whole OC?
Using a
> different character would be fun, but I can't imagine playing the whole
> game again. I'm in chapter 5 of BG2 and I'm already a little bored (I
> know that's probably blasphemous). I can't imagine playing that game
> again all the way through.

Druids aren't to bad. A good bit of my opinion is that D&D isn't made to be
played solo. It's mean for a group of 3 to 6.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

Insane Ranter wrote:
> Doesn't running around with just a pure fighter get boring after awhile.
> Hack n' slash...wash repeat seems it would get old


First, I prefer melee types for single-player RPGs. IMO, most of the
other classes function best as the backup for the tanks, so, when solo,
I would rather play the tank than play the backup trying to function
without a viable tank (the tank henchpersons are not controllable
enough). Second, the NWN OC (and SoU and HotU) are all hack-n-slash
modules anyway. Might as well play to their style.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first
 
Archived from groups: alt.games.neverwinter-nights (More info?)

On Mon, 03 May 2004 13:39:41 -0400, John Salerno <johnjsalNOSPAM@hotmail.com>
wrote:

>Insane Ranter wrote:
>
>> Doesn't running around with just a pure fighter get boring after awhile.
>> Hack n' slash...wash repeat seems it would get old
>
>Is it you who thinks druids are one of the best classes? I've never
>played a druid. How viable is actually replaying the whole OC? Using a
>different character would be fun, but I can't imagine playing the whole
>game again. I'm in chapter 5 of BG2 and I'm already a little bored (I
>know that's probably blasphemous). I can't imagine playing that game
>again all the way through.
>
>But I suppose you can easily play different modules with different
>characters in NWN. That seems to be one big benefit, that they are all
>separate games.

it's probably me; speaking purely objectively, druids are probably one of the
strongest classes in D&D 3.x, followed closely by clerics.

Druids are very viable in almost every campaign. They get buffing spells, great
attack spells, an animal companion, many summoning spells, wildshaping into very
strong creatures, 3/4 BAB, a fair number of skill points per level, and a pretty
decent selection of armor/shield/weapon proficiencies.

In NWN, you should be able to buff yourself, your henchman, your animal
companion, and whatever summoned creature you have with
stoneskin/barkskin/energy resistance/etc, and still be able to chain
lightning/flamestrike/entangle/etc before running into the thick of combat and
finishing the poor survivors off in melee combat.

eudas
Inside of every silver lining, there's a big, dark cloud.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Gary Bekofske" <glbekofske@worldnet.att.net> wrote
> My question is this: what is the way you have found it best to level up
> characters:

I haven't got to high level in NWN yet. However I can answer from a D&D
standpoint and hopefully someone can tell me if this applies to NWN as well.

The game is designed so that a 20th level monster will assume you are a 20th
level character. If you split classes between melee and spellcasting classes
(i.e. ftr10/wiz10), you are really only a 10th level spellcaster and
probably don't have strong enough magic to land a spell on a 20th level
monster. Not to mention those 10 wizard levels deprived you of some much
needed base attack bonus to hit the monster in melee.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

"Gary Bekofske" <glbekofske@worldnet.att.net> wrote in message news:<UQqlc.14296$Ut1.427493@bgtnsc05-news.ops.worldnet.att.net>...
> I have a question as to the best, most effective character development path
> to take. In my experience, the NPC's in NWN are frustrating (in the few
> games I have started so far.) Because the
> NPC's will not respond to my directions (and run like hell for cover!) they
> end up in trouble. Nor can I seem to change them from melee to range weapons
> in mid-combat.

This wasn't your question, but there is a AI Henchman HAK (or was it a
Hack? Don't recall exactly) available at the BioWare site. It worked
wonderfully for me and allows better instruction for NWN OC hench
people (switching weapons and stuff). It also allows inventory
control, so that you can get them to help you carry stuff.

Before installing the AI Henchman exe, I used to tell the henchperson
to stay put. They would appear at every area transition, but not
follow.