kcarbotte :
...no smartphone or PC required.
Except for the one required to set it up. >_> Why is that a requirement anyway? I don't see any reason they couldn't have the configuration built in, using the motion controller and menus in the HMD to set everything up. And what permissions does that companion app require? It seems like a convenient way to harvest data off people's phones.
From what I've read here, this doesn't quite sound like a 10/10 device to me. Sure, for the price it may be a very compelling product, but there are just too many caveats for a perfect score. The list of "cons" seems to leave out a lot of other important details that I could gather from this review. In addition to the lack of spatial tracking and relatively long charge time, it might also be worth highlighting the lack of IPD adjustment, the low refresh rate, and the device's limited storage.
And why does it cost an extra $50 to add another 32GB of storage? 32GB MicroSD cards are readily available for around $12, 64GB for $20, and 128GB for under $40. I doubt it would have cost them even a dollar to add a MicroSD slot to the thing. Supposedly USB storage support will be coming sometime post-launch, but since the port is MicroUSB, you'll likely need adapters or cables to make external storage work. The only reason I can see for them to not add a MicroSD slot is to try to encourage people to get the version that adds additional storage at a premium.
I also get the impression that it might not be all that long before this device feels a bit outdated. Not just because of the limited processing capability, but perhaps more importantly the lack of spatial tracking. While Windows Mixed Reality headsets might not have onboard processing, within a similar price range they do manage to provide self-contained room-scale tracking for both the headset and controllers. While a $200 price point probably isn't realistic for a device that incorporates both of these feature-sets at this time, I imagine it could be done for around $300.
bit_user :
Wow, lenovo.com claims Mirage Solo is already shipping (B&H says May 7th).
Actually, that seems more along along the lines of what I was describing, though considering the launch price, it still seems to fall a bit short. At that price level, I would expect an IPD adjustment, and something better than a simple 3DOF controller, which seems like a bit of a waste considering the 6DOF headset tracking. It does have slightly nicer specs compared to the Oculus Go, but I have a hard time seeing many people spending twice as much for one of those to run pretty much the same software. I kind of think it's going to be a bit like the Windows Mixed Reality headsets, and we'll see a price drop down to around $300 before the year is through.
bit_user :
IMO, they should really do something about the charging limitations - especially that you can't use an external battery pack to extend its runtime.
They probably just want to minimize the chance of lawsuits resulting from a Lithium battery exploding in someone's face. It does seem like the headset could be run off the USB port without actually charging the internal battery at the same time though.
bit_user :
I think it's just a little bit sad that Nintendo wasn't the first to offer such a product.
Well, the Virtual Boy did fail pretty hard, which may have made them them wary about jumping into a VR implementation that's not quite ready for prime time. I did get the impression that they might have been planning something similar for the Switch though. As it is, the device seems like it could be snapped into a smartphone-style headset, though it's perhaps a bit bulky for that, and the screen resolution a bit low. Those things could potentially be addressed in a "Switch Lite" half-generation update though.