Oculus Link Tested: Awesome, But Don’t Sell Your Rift Yet

Dec 9, 2019
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Oculus Link works surprisingly well, but it’s not a perfect solution and I’m not sure I would recommend trading in your Rift S just yet. While I didn’t experience any artifacts, it did feel like the games were running at a lower resolution than the native resolution of the displays in the headset.
I would describe the visual clarity as somewhere between the original Rift and the Rift S. You don’t get the prominent screen door effect of the original Rift, but you also don’t get the crisp image clarity that the Rift S provides.
Guys, Oculus Link is encoding at a conservative resolution at this early stage in the beta to maximize GPU compatibility. See the following article for details: https://developer.oculus.com/blog/how-does-oculus-link-work-the-architecture-pipeline-and-aadt-explained/

According to John Carmack this resolution will be increased as they gather more data: View: https://twitter.com/ID_AA_Carmack/status/1198436175859658753


And there will likely be quality-related tweaks even beyond that eventually: View: https://twitter.com/ID_AA_Carmack/status/1198350474526760961


You should really update your article to include this information and reframe your comments about image quality more tentatively.
 

BaRoMeTrIc

Commendable
Jan 30, 2017
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the article says the usb 3.0 cable that is bundled is not compatible because it requires usb 3.0 speeds? did you mean usb 3.2 gen 2?
 

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