The Oculus Quest2 VR headset has excellent performance, striking visuals and is lighter than the old version.
Oculus Quest 2 Review: Lighter, Faster, Better : Read more
Oculus Quest 2 Review: Lighter, Faster, Better : Read more
The scheduled forum maintenance has now been completed. If you spot any issues, please report them here in this thread. Thank you!
That middle setting should prove useful if you are a hammerhead shark!IPD Setting: 3 mechanical pre-sets (58mm, 633mm, 68mm)
That middle setting should prove useful if you are a hammerhead shark!
Having a mechanical IPD adjustment is good, but there are some rather large gaps between those settings, that will be less than ideal for many. Overall, aside from the improvements to performance and resolution, they made a lot of cuts compared to the original.
Facebook phasing out standalone models is also far from ideal. For someone wanting a PC-connected headset, they will be paying for standalone hardware they might not want, in addition to an expensive $80 link cable.
Plus, Facebook is moving to require users to login to a Facebook account to use any Oculus headset soon. As was expected back when Facebook bought the company, their main goal seems be tracking users in VR, and probably using that data for targeted advertising and selling to third parties down the line.
Plus, Facebook is moving to require users to login to a Facebook account to use any Oculus headset soon
When that happens you can kiss the new headset goodbye. Forcing a customer to create a Facebook account just to use the headset is a non-starter. Facebook better rethink that strategy.
I think Facebook is not making money off the hardware. They are probably focused on growing the VR ecosystem and using it to add value to their online platform. I also assume they have a way of taking a cut of the sofware sales for it.The specs and price of this device shows how much Phone makers are stealing from us lol
That adds cost, bulk, weight, points of failure, and does nothing to address potential improvements in the cameras, screen, etc.Such VR with built in CPU should be Upgradable , the SOC + RAM should be on a card that can be plugged in and out.
That adds cost, bulk, weight, points of failure, and does nothing to address potential improvements in the cameras, screen, etc.
Like it or not, a product like this benefits most from being completely throw-away. I mean upgradability didn't even work out for phones, and that's arguably a much easier problem, technically speaking.
BTW, I hate throwing away stuff, so it annoys me that it's a necessary evil, in this case.
I think Facebook is not making money off the hardware. They are probably focused on growing the VR ecosystem and using it to add value to their online platform. I also assume they have a way of taking a cut of the sofware sales for it.
You don't have to pay so much for a flagship-class phone, as long as you're willing to go with a second-tier brand and wait like 6 months after a generation launches. My current phone has a Snapdragon 845 - the best at the time - and I paid only $350 for it.
A quick search on Amazon for "snapdragon 865" turned up the Xiaomi Poco F2 Pro for around $400 as the very first result. : PIt is impossible to get any chinese phone with 865 chip below $500
A quick search on Amazon for "snapdragon 865" turned up the Xiaomi Poco F2 Pro for around $400 as the very first result. : P
I agree that it would be great if standalone headsets included upgradable modules though. Sure, an upgraded headset might lack the newer display and tracking hardware found on the latest models, but those are unlikely to be nearly as much of a limitation to running newer VR software as the chipset is. And unlike with phones, the device should have a lot more room available to make such a module upgrade work. Also, there's no reason why storage shouldn't be easily upgradable on such a device, aside from product segmentation. Something like a MicroSD reader would add practically nothing to the device's size or weight.