[quotemsg=20936748,0,328798]The varifocal lens sounds potentially bulky, noisy, slow, fragile, and frustrating (e.g. if it focuses on a bush in front of you that you're trying to look through to see the baddies on the other side). Magic Leap's approach is more brute-force, but really so much more elegant.
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The extra FoV sounds nice, but not sure that's the way I'd want to spend so much additional resolution. If they have a good foveated rendering approach (i.e. better than the static one in Oculus Go) that can deliver a "free" resolution bump to accommodate, then perhaps.
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Actually, since you would need eye tracking to enable proper foveated rendering, that could also likely be used in conjunction with the motorized lenses for more accurate focusing. If the eye tracking is suitably accurate, it should be able to detect your eyes crossing slightly, as happens when viewing something up close, and based on their positions, triangulate the approximate distance that they would naturally be focusing at. The lenses could in turn move to the appropriate position to allow the viewer to focus on things more naturally. To look right, this would likely also need to be combined with simulated depth of field on the software side of things, since the lenses would be adjusting the focus of the entire screen at once. The lenses being able to focus might also eliminate the need for many eyeglass wearers to wear glasses inside the headset, since a simple calibration could keep the screens within their focal range.
Such a focusing system might not necessarily have issues like being noisy or slow either. Depending on how the lenses are designed, they might not need to move very far, or be particularly heavy, and unlike most cameras with autofocus, the headset should have better data to work with to know where the lenses should be positioned, so that they can instantly move there.