Oddworld creator quits the biz...

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Yeah, gaming is dead, that's why FEAR and Stalker are still being developed,
duh. TV and film are SO much better these days. It's not like films and TV
follow some sort of forumla, duh again. I've never even heard of this guy or
his games...

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<arcanastream@yahoo.com> wrote in message
news:1113842606.774795.104580@f14g2000cwb.googlegroups.com...
> Lorne Lanning, the guy behind the Oddworld games, is getting out of the
> game business altogether and moving into TV/film. There's apparently no
> more upside. This is a very illuminating article on the sorry state of
> the games business:
>
> http://www.thehollywoodreporter.com/thr/columns/video_games_display.jsp?vnu_content_id=1000884458
>
 
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On Mon, 18 Apr 2005 11:46:30 -0700, "Doug" <pigdos@nospamcharter.net>
wrote:

>Yeah, gaming is dead, that's why FEAR and Stalker are still being developed,
>duh.

Gaming as a business is dead to anyone too arrogant to port their game
from XBox to the PS2 (which is what killed Oddworld).
 
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"Joe62" <jmcginnNOSPAM@radicalREALLYNOSPAM.ca> wrote in message
news:1538619u7okb84m6fuhpmh47dpuahk1nck@4ax.com...
> On Mon, 18 Apr 2005 11:46:30 -0700, "Doug" <pigdos@nospamcharter.net>
> wrote:
>
>>Yeah, gaming is dead, that's why FEAR and Stalker are still being
>>developed,
>>duh.
>
> Gaming as a business is dead to anyone too arrogant to port their game
> from XBox to the PS2 (which is what killed Oddworld).

Did you read the article? He said EA tried to port it but couldn't get it
going how does that make him arrogant?

Quote:
" The Hollywood Reporter: Your games -- beginning with "Oddworld: Abe's
Oddysee" in 1997 and continuing right up to your most recent, "Oddworld
Stranger's Wrath," this year -- have all taken place in the wacky Oddworld
universe that you and [CEO] Sherry McKenna created back in 1994. They've all
been solid hits, but this last one was frustrating for you.
Lorne Lanning: Yes, it was very critically acclaimed but it wasn't
advertised or marketed because Electronic Arts couldn't get its PlayStation
2 port of our Xbox original to run and if EA isn't on all SKUs, it just
won't promote the game. It was very disheartening to us that we could have a
title with a Metacritic.com user metric of 9.6 [out of 10], a game that was
praised as being a fusion of filmmaking and video games in terms of being
less 'gamey' and more story- and character-driven ... and then to see that
the largest publisher in the industry had no interest in marketing it
regardless of how innovative it was. "
 
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Quoth The Raven "arcanastream@yahoo.com"<arcanastream@yahoo.com> in
1113842606.774795.104580@f14g2000cwb.googlegroups.com
> Lorne Lanning, the guy behind the Oddworld games, is getting out of
> the game business altogether and moving into TV/film. There's
> apparently no more upside. This is a very illuminating article on the
> sorry state of the games business:
>
> http://www.thehollywoodreporter.com/thr/columns/video_games_display.jsp?vnu_content_id=1000884458

yet I hear all the time that the games business outshines the movie
industry.

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Nope, the videogame business does NOT outshine the movie business. Yes,
you may hear that more games sold than movie tickets in a given year,
but what they don't consider is the vast revenue stream fom DVD sales,
TV airings, toys, games, and all the merchandising that goes along with
a film.

Remember, even a 30-year old "catalog title" like The Godfather keeps
chugging along making lots of money from DVD sales, rentals, and TV
airings every year. The same cannot be said for a 30-year old game like
Pong. When you consider the entire vast library that a major studio
like Warner, Paramount, or 20th Century Fox holds, with thousands of
titles making money every year, the movie business FAR OUTSHINES
videogames.

Just as an example, many movies that gross say $80 million at the
box-office then *match* that in DVD sales, putting another $80 million
into the coffer. There is no such rich "after-market" life for
videogames - the bargain bin at EB Games doesn't come close.

And what Lorne Lanning says in the interview about sources of funding
for videogames is very true. There are only a few limited publishers
who can finance a big title, and if they all say 'no', you're hosed.
The film business offers a much broader possibilities for financing.

Plus, I think a game developer ought to own their own IP (intellectual
property), don't you think? Yet from what Lorne is saying, that's just
not true anymore.

I suspect big changes in the videogame business are looming on the
horizon -- this kind of business model isn't going to work for very
long, not if you're scaring off your best and brightest developers. And
anyway, we gamers are going to get very sick of nothing but sequels and
movie-license titles and stop buying games altogether.
 
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Joe62 wrote:
> On Mon, 18 Apr 2005 11:46:30 -0700, "Doug" <pigdos@nospamcharter.net>
> wrote:
>
>
>>Yeah, gaming is dead, that's why FEAR and Stalker are still being developed,
>>duh.
>
>
> Gaming as a business is dead to anyone too arrogant to port their game
> from XBox to the PS2 (which is what killed Oddworld).

Did you read the quote? Nothing arrogant in it at all from him.
 
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On Mon, 18 Apr 2005 22:40:48 +0100, "Les Steel" <a@aolnot.com> wrote:

>Did you read the article? He said EA tried to port it but couldn't get it
>going how does that make him arrogant?

It's arrogant because what he claimed PURE bullshit. EA never tried to
port it to PS2, and EASILY could have done so if they had wanted to.
Keeping in mind that I'm no big EA fan ... but we're not talking
rocket science here (downrez the models and textures and write a new
renderer, bang, you're done). So could have Oddworld themselves, for
that matter. Easily.

What is true is that EA won't aggresively market an XBox-only title.
Well, DUH! They get five times the salves from an XBox/PS2 game, so of
course that's where their marketing budget goes.
 
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"Joe62" <jmcginnNOSPAM@radicalREALLYNOSPAM.ca> wrote in message
news:tqoa615vlkr6mbaapgk6hodove5lb26g97@4ax.com...
> On Mon, 18 Apr 2005 22:40:48 +0100, "Les Steel" <a@aolnot.com> wrote:
>
>>Did you read the article? He said EA tried to port it but couldn't get it
>>going how does that make him arrogant?
>
> It's arrogant because what he claimed PURE bullshit. EA never tried to
> port it to PS2,

Can you prove the above statement please?


>and EASILY could have done so if they had wanted to.

Well apparently they couldn't

> Keeping in mind that I'm no big EA fan

Nor am I these days, I fondly remember back when they made some half decent
stuff for SNES/Megadrive(Genesis) and the Amiga/ST, now I shudder like I
used to when THQ announced a new platform game.

> ... but we're not talking
> rocket science here (downrez the models and textures and write a new
> renderer, bang, you're done). So could have Oddworld themselves, for
> that matter. Easily.

I would imagine they might have been able to, but do we know what their
contract was?

>
> What is true is that EA won't aggresively market an XBox-only title.
> Well, DUH! They get five times the salves from an XBox/PS2 game, so of
> course that's where their marketing budget goes.

Is that provable too? A game only on Xbox only sells 5 times less than a
joint xbox/ps2 game? Wow, perhaps Microsoft should consider a port of Halo 2
to PS2, imagine how much THAT would make Mr Gates.
 
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On Tue, 19 Apr 2005 22:58:56 +0100, "Les Steel" <a@aolnot.com> wrote:

>Is that provable too? A game only on Xbox only sells 5 times less than a
>joint xbox/ps2 game? Wow, perhaps Microsoft should consider a port of Halo 2
>to PS2, imagine how much THAT would make Mr Gates.

Halo is the big name XBox title, the only one that does those kind of
numbers. Almost every other game, yes, sells five times as much on PS2
than XBox, for the simple reason that the market is five times bigger.
If you have access to NPD data you can check the numbers.
 
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"Joe62" <jmcginnNOSPAM@radicalREALLYNOSPAM.ca> wrote in message
news:mn8d61l1hqiombr1vdib7r8gqslr3arlf9@4ax.com...
> On Tue, 19 Apr 2005 22:58:56 +0100, "Les Steel" <a@aolnot.com> wrote:
>
>>Is that provable too? A game only on Xbox only sells 5 times less than a
>>joint xbox/ps2 game? Wow, perhaps Microsoft should consider a port of Halo
>>2
>>to PS2, imagine how much THAT would make Mr Gates.
>
> Halo is the big name XBox title, the only one that does those kind of
> numbers. Almost every other game, yes, sells five times as much on PS2
> than XBox, for the simple reason that the market is five times bigger.
> If you have access to NPD data you can check the numbers.

Ok, so answer my other questions.
 
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On Wed, 20 Apr 2005 21:06:19 +0100, "Les Steel" <a@aolnot.com> wrote:

>Ok, so answer my other questions.

Your other questions ammounted to asking me to proove that EA could
have ported Oddworld to the PS2 had they desired to do so. I reply
that the burdon of proof is on the other side, as it is so obviously
apparent to me that EA or any competent software developer could do
this easily.

What is the problem? What makes you think this would be difficult? The
XBox/PS2 capabilities aren't *that* different. You have half the RAM,
and a few less rendering effects, both of which are surmountable
technical obstacles.
 
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"Joe62" <jmcginnNOSPAM@radicalREALLYNOSPAM.ca> wrote in message
news:qcnf61d78bo1tm7gd9e8muk3m1h1lo8ee1@4ax.com...
> On Wed, 20 Apr 2005 21:06:19 +0100, "Les Steel" <a@aolnot.com> wrote:
>
>>Ok, so answer my other questions.
>
> Your other questions ammounted to asking me to proove that EA could
> have ported Oddworld to the PS2 had they desired to do so. I reply
> that the burdon of proof is on the other side, as it is so obviously
> apparent to me that EA or any competent software developer could do
> this easily.
>
> What is the problem? What makes you think this would be difficult? The
> XBox/PS2 capabilities aren't *that* different. You have half the RAM,
> and a few less rendering effects, both of which are surmountable
> technical obstacles.

You have disputed a statement made by the creator of the Oddworld games
saying EA couldn't port it and that they had tried to.

You said "EA never tried to port it to PS2, and EASILY could have done so if
they had wanted to."
You now say the burden of proof is on the Oddworld creator, I would imagine
its up to EA to refute his claim and provide proof they hadn't even
attempted it.

I actually wanted to know your source that proves they didn't try, rather
than pure speculation and conjecture on your part, otherwise you are talking
like a PS2 fanboy making an aggressive defence of their beloved machine. Me,
I own neither PS2 or Xbox, I am solely interested in where your information
had come from.