Odp: Custom core

G

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Archived from groups: rec.games.corewar (More info?)

Dnia 9-06-2004 o godz. 1:32 Davard napisal(a):
> ..and I am looking for any extra ideas or suggestions! About
> anything such as instruction set, implementation, running
> a 'hill' etc.
> Any ideas, suggestions, or notes on addressing are appreciated

I suggest a new instruction:
SAD = Seek And Destroy
That should solve all the problems with coding. ;]]]

Just kidding!

Lukasz

--== "War is a problem, never a solution"/"Wojna jest problemem,
a nie rozwiazaniem" ==--


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Archived from groups: rec.games.corewar (More info?)

?ukasz Adamowski <corewars@wp.pl> wrote in message news:<40cc8cc23570f@wp.pl>...
> Dnia 9-06-2004 o godz. 1:32 Davard napisal(a):
> > ..and I am looking for any extra ideas or suggestions! About
> > anything such as instruction set, implementation, running
> > a 'hill' etc.
> > Any ideas, suggestions, or notes on addressing are appreciated
>
> I suggest a new instruction:
> SAD = Seek And Destroy
> That should solve all the problems with coding. ;]]]
>
> Just kidding!
>
> Lukasz
>
> --== "War is a problem, never a solution"/"Wojna jest problemem,
> a nie rozwiazaniem" ==--

Heh, also i like Metcalf's suggestion JME: Jump if Enemy.
Also CLP would be great: CLear P-space, (resets all p-space
locations).
It would be weirder if we could modify the settings like decrementing
MAXPROCESSES or incementing MAXCYCLES.

Neogryzor
 
Archived from groups: rec.games.corewar (More info?)

Neogryzor wrote:
[snip]
> It would be weirder if we could modify the settings like decrementing
> MAXPROCESSES or incementing MAXCYCLES.

How about decrementing CORESIZE until your opponent is gone. ;-)

--
The difference between intelligence and stupidity is that intelligence
has its limits.
 
Archived from groups: rec.games.corewar (More info?)

> > It would be weirder if we could modify the settings like decrementing
> > MAXPROCESSES or incementing MAXCYCLES.
>
> How about decrementing CORESIZE until your opponent is gone. ;-)
>

I like those!

It would be fun to insert an arena variable program into the core. So
instead of the MARS keeping the instruction count, it is kept in a third
program. The executing program is invincible, but PCT cannot be applied to
it's data.

But.. it could result in infinitely long battles 🙁