Odp: REDCODERS FRENZY TOURNAMENT 21 - THE "FOOTBALL" ROUND

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Archived from groups: rec.games.corewar (More info?)

> ;redcode
> ;name THE BALL
>
> jmp #0 ,#xxx
>
>
> the two goals look the same way, but each with other values inside
> its b-field. the players have to include the following lines
inside:
>
> goal equ value
> ball equ value
>
> (the value can be everything between 3000-4000)
>
> so each player only knows the enemys goal.

I've read rules several times and the more I read, the more I got
confused.
There is one thing I want to be sure: I have to include lines
with _my_ ball and goal values, right? So if I use these values
in my warrior's code, I will be able to search for _my_ ball and
goal. What's the use? I should know my enemy's goal value. Are
you going to put them into my code before each fight instead my
value? That's what I can figure out of your sample warrior. It
searches for the ball and for _my_ goal and makes the first to
kill the second. On the other hand the warriors don't have to
know enemy's goal value, it is obvious that not my goal is my
enemy's goal, so if my warrior finds unrecognized goal (not my
goal and not the ball) it must be enemy's (or a part of enemy's
code 😉
And if I can choose my ball value and my enemy can do it also how
the hell will you put _two_ ball values (mine and enemy's) into
_one_ ball's code?!? I don't get it. 🙁 I think The Ball should
have predefined and published code, including it's identification
number. There is no harm in it.
Can you please explain it once again? Thanks
Lukasz Adamowski

-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-

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Archived from groups: rec.games.corewar (More info?)

hm, lets have a little example:

there are 5 warriors inside the core:

1)the ball

jmp #0,#3500

2)goal1

jmp #0, #3000

3)goal2

jmp #0,#4000


and there will be the two palyers:

player1
ball equ 3500
goal equ 4000

player2
ball equ 3500
gaol equ 3000


there is only one ball! and the palyers do not know their own goal.
they only know the enemys goal (the one the ball should kill to make
you win)


the values inside the ball/goals will be choose by random, but they
will be between 3000 and 4000

i hope that was a better explanation...

el kauka
 
Archived from groups: rec.games.corewar (More info?)

kaukasius@yahoo.de (el kauka) wrote in message news:<f889e2e6.0410170234.45d8a910@posting.google.com>...
> hm, lets have a little example:
>
> there are 5 warriors inside the core:
>
> 1)the ball
>
> jmp #0,#3500
>
> 2)goal1
>
> jmp #0, #3000
>
> 3)goal2
>
> jmp #0,#4000
>
>
> and there will be the two palyers:
>
> player1
> ball equ 3500
> goal equ 4000
>
> player2
> ball equ 3500
> gaol equ 3000
>
>
> there is only one ball! and the palyers do not know their own goal.
> they only know the enemys goal (the one the ball should kill to make
> you win)
>
>
> the values inside the ball/goals will be choose by random, but they
> will be between 3000 and 4000
>
> i hope that was a better explanation...
>
> el kauka

Good explanations.

However, I think I am in trouble because I am more familiar with
pmarsv. I need that graphical interphase to accelerate analysis. With
pmars, I will have to assume a lot of things. (This is not an excuse
for not doing well, especially the main goal is to stop Chip Wendell's
winning streak! :)

/Zul Nadzri