G
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Archived from groups: rec.games.corewar (More info?)
> ;redcode
> ;name THE BALL
>
> jmp #0 ,#xxx
>
>
> the two goals look the same way, but each with other values inside
> its b-field. the players have to include the following lines
inside:
>
> goal equ value
> ball equ value
>
> (the value can be everything between 3000-4000)
>
> so each player only knows the enemys goal.
I've read rules several times and the more I read, the more I got
confused.
There is one thing I want to be sure: I have to include lines
with _my_ ball and goal values, right? So if I use these values
in my warrior's code, I will be able to search for _my_ ball and
goal. What's the use? I should know my enemy's goal value. Are
you going to put them into my code before each fight instead my
value? That's what I can figure out of your sample warrior. It
searches for the ball and for _my_ goal and makes the first to
kill the second. On the other hand the warriors don't have to
know enemy's goal value, it is obvious that not my goal is my
enemy's goal, so if my warrior finds unrecognized goal (not my
goal and not the ball) it must be enemy's (or a part of enemy's
code 😉
And if I can choose my ball value and my enemy can do it also how
the hell will you put _two_ ball values (mine and enemy's) into
_one_ ball's code?!? I don't get it. 🙁 I think The Ball should
have predefined and published code, including it's identification
number. There is no harm in it.
Can you please explain it once again? Thanks
Lukasz Adamowski
-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-
----------------------------------------------------
Niezwyk³y re¿yser, niezwyk³y pakiet 3 filmów!
Dzie³a Jima Jarmuscha ju¿ w sklepach!
http://klik.wp.pl/?adr=http%3A%2F%2Ffilm.wp.pl%2Fp%2Fwiadomosc.html%3Fid%3D58696&sid=254
> ;redcode
> ;name THE BALL
>
> jmp #0 ,#xxx
>
>
> the two goals look the same way, but each with other values inside
> its b-field. the players have to include the following lines
inside:
>
> goal equ value
> ball equ value
>
> (the value can be everything between 3000-4000)
>
> so each player only knows the enemys goal.
I've read rules several times and the more I read, the more I got
confused.
There is one thing I want to be sure: I have to include lines
with _my_ ball and goal values, right? So if I use these values
in my warrior's code, I will be able to search for _my_ ball and
goal. What's the use? I should know my enemy's goal value. Are
you going to put them into my code before each fight instead my
value? That's what I can figure out of your sample warrior. It
searches for the ball and for _my_ goal and makes the first to
kill the second. On the other hand the warriors don't have to
know enemy's goal value, it is obvious that not my goal is my
enemy's goal, so if my warrior finds unrecognized goal (not my
goal and not the ball) it must be enemy's (or a part of enemy's
code 😉
And if I can choose my ball value and my enemy can do it also how
the hell will you put _two_ ball values (mine and enemy's) into
_one_ ball's code?!? I don't get it. 🙁 I think The Ball should
have predefined and published code, including it's identification
number. There is no harm in it.
Can you please explain it once again? Thanks
Lukasz Adamowski
-= "War is a problem, never a solution" =-
-= "Wojna jest problemem, a nie rozwiazaniem" =-
----------------------------------------------------
Niezwyk³y re¿yser, niezwyk³y pakiet 3 filmów!
Dzie³a Jima Jarmuscha ju¿ w sklepach!
http://klik.wp.pl/?adr=http%3A%2F%2Ffilm.wp.pl%2Fp%2Fwiadomosc.html%3Fid%3D58696&sid=254

