One Hero 5th Ed. Power: Have I got everything right?

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This is one of the Last Wolf Man's Powers. I'm going by the
Un-Revised version of Hero 5th Edition. I'd appreciate it if
somebody would carefully read the below, and point out what
I've done wrong:

The Power is that the Last Wolf Man, a Shaman, can boost the
EGO of the people around him, so that they can better
withstand magic, fear, manipulations and so forth. He can't
boost his own EGO.


Succor Ego 3d6, base cost 15 points

I assume Succor, like Aid, can automatically be used on
others, therefore I have *not* taken the "Useable on Others"
Advantage.

I have taken Useable on up to 16 targets, however. 2 targets
would be +1/4, 4 targets would be +1/2, 8 targets would be
+3/4, and 16 targets is +1.

Thus the Active Point cost is 30.

(I've had cases in which the AcP cost was a fractional
number. Do I then round up or down? Nowhere in FRED is the
rounding conventions explained thoroughly).


On to the Limitations:

Activation Roll 11- (-1)

Only Useable on Others (can't be used on Self) (-1/2)
(see above)

Costs x2 END (-1/2)

Total Limitations: -2

Total point cost:10

Active Points/10 = 3, thus the base END cost is 3 per usage,
but this is multiplied by 2, to get a final END cost of 6
per usage.


In an earlier version, the Shaman had a Power with an AcP
cost that was not divisible by 10. IIRC it was 34 or
something like that. That Power also had x2 END cost. Do I
then say 3.4 x 2 = 7 END/usage, or do I round 3.4 up to 4
before I multiply by 2? Or do I round 3.4 down to 3, before
multiplying by 2?



Lastly a question: What if I wanted the Succor EGO Power to
cost END based on the number of targets affected? Like
normal END cost for 1-2 targets, x2 END cost for 3-4
targets, x3 END cost for 5-8 targets or x5 END cost for 9-16
targets? How can I do that? Usually the Shaman will Succor
much fewer than 16 people, so it'd be good if he could
conserve his END. It would also be okay if the cost to
Succor many people (9-16 or 13-16) was ridiculously high (x8
or x10 END) because he'd only do that in emergencies.

(He also actually has two Succor EGOs, the 3d6 one above,
and a further 4d6 bought with more Limitations: Takes Extra
Time, and x4 END).

What about taking a very high Succor EGO, like 16d6, and
then requiring the Shaman to distribute the dice among the
targets? That way, the first 4d6 could be normal END cost,
the next 4d6 could be x2 END, the next 4d6 again could be x4
END and the last 4d6 could be x8 END (similar to the huge
20d6 EB example early in the Limitations section in FRED).
Is there a way to do that, and is it cost-efficient in terms
of character points?

--
Peter Knutsen
sagatafl.org
 
G

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Archived from groups: rec.games.frp.super-heroes (More info?)

>
> Succor Ego 3d6, base cost 15 points
>
> I assume Succor, like Aid, can automatically be used on others, therefore
> I have *not* taken the "Useable on Others" Advantage.

Correct.

> I have taken Useable on up to 16 targets, however. 2 targets would be
> +1/4, 4 targets would be +1/2, 8 targets would be +3/4, and 16 targets is
> +1.

Don't forget to buy Range (Ranged +1/2, or Limited Range +1/4). Succor is
Touch Only.


> Thus the Active Point cost is 30.

Recalculate with Range Advantage.

> (I've had cases in which the AcP cost was a fractional number. Do I then
> round up or down? Nowhere in FRED is the rounding conventions explained
> thoroughly).

From page 7:

using division or multiplication, always round off

to the next whole number in favor of the player

character (unless a specifi c rule indicates otherwise).

Numbers from .1 to .4 round down; numbers

from .6 to .9 round up; and .5 rounds up or down

depending upon what's best for the character. You

only have to use one decimal place to round (unless

the GM requires more precise rounding).

One exception to the rounding rule is calculating

Speed (SPD) - SPD always rounds down. A

SPD of 2.9 is still a SPD of 2, not a SPD of 3.

If a calculation involves two or more separate

parts or stages, round at each separate step of the

calculation.


>
> On to the Limitations:
>
> Activation Roll 11- (-1)
>
> Only Useable on Others (can't be used on Self) (-1/2)
> (see above)
>
> Costs x2 END (-1/2)
>
> Total Limitations: -2
>
> Total point cost:10
>
> Active Points/10 = 3, thus the base END cost is 3 per usage, but this is
> multiplied by 2, to get a final END cost of 6 per usage.

The Active points are all the points BEFORE Limitations. So if you don't
buy Range, it's 30 Active points and 10 REAL points. END is based on Active
points. 3 END per shot, even if you blow the Activation. If you went with
Ranged +1/2, Active points = 37, which means 4 END.


> In an earlier version, the Shaman had a Power with an AcP cost that was
> not divisible by 10. IIRC it was 34 or something like that. That Power
> also had x2 END cost. Do I then say 3.4 x 2 = 7 END/usage, or do I round
> 3.4 up to 4 before I multiply by 2? Or do I round 3.4 down to 3, before
> multiplying by 2?

END = Active Points / 10, then round. 34/10=3.4, rounded down = 3 END per
use x2 = 6 END.

> Lastly a question: What if I wanted the Succor EGO Power to cost END based
> on the number of targets affected? Like normal END cost for 1-2 targets,
> x2 END cost for 3-4 targets, x3 END cost for 5-8 targets or x5 END cost
> for 9-16 targets? How can I do that? Usually the Shaman will Succor much
> fewer than 16 people, so it'd be good if he could conserve his END. It
> would also be okay if the cost to Succor many people (9-16 or 13-16) was
> ridiculously high (x8 or x10 END) because he'd only do that in
> emergencies.

Just as you can partially limit a power, like the 20d6 attack in the book,
you can also limit Advantages. So each doubling costs +1/4. Calculate the
cost of that, then Limit it with Increased End.

3d6 Succor (15 points).
Limited Range (+1/4), x2 people (+1/4) = 7 points
x2 people (+1/4), Costs 2x End (-1/2) = (4/1.5)=3 points
x2 people (+1/4), Costs 3x End (-1) = (4/2)=2 points
x2 people (+1/4), Costs 4x End (-1 1/2) = (4/2.5)=2 points
Total = 29 points

> (He also actually has two Succor EGOs, the 3d6 one above, and a further
> 4d6 bought with more Limitations: Takes Extra Time, and x4 END).

Sure, as you like.

> What about taking a very high Succor EGO, like 16d6, and then requiring
> the Shaman to distribute the dice among the targets? That way, the first
> 4d6 could be normal END cost, the next 4d6 could be x2 END, the next 4d6
> again could be x4 END and the last 4d6 could be x8 END (similar to the
> huge 20d6 EB example early in the Limitations section in FRED). Is there a
> way to do that, and is it cost-efficient in terms of character points?

You can always control how much effect you give someone, whether it's an
attack or an Aid. If you want points for it, then you can build it just as
you've said, and as in the example of the 20d6 EB.
 
G

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Archived from groups: rec.games.frp.super-heroes (More info?)

On Thu, 14 Jul 2005 15:08:59 +0200, "Peter Knutsen (usenet)"
<peter@sagatafl.invalid> wrote:

>
>This is one of the Last Wolf Man's Powers. I'm going by the
>Un-Revised version of Hero 5th Edition. I'd appreciate it if
>somebody would carefully read the below, and point out what
>I've done wrong:
>
>The Power is that the Last Wolf Man, a Shaman, can boost the
>EGO of the people around him, so that they can better
>withstand magic, fear, manipulations and so forth. He can't
>boost his own EGO.
>
>
>Succor Ego 3d6, base cost 15 points
>
>I assume Succor, like Aid, can automatically be used on
>others, therefore I have *not* taken the "Useable on Others"
>Advantage.
>
>I have taken Useable on up to 16 targets, however. 2 targets
>would be +1/4, 4 targets would be +1/2, 8 targets would be
>+3/4, and 16 targets is +1.

My goodness, how peculiar. And how naughty.
No, that's not how you do it, not just because you can't get increased
targets without getting Usable on others but because they don't mean
"16 targets at once". They mean "16 targets total". Each target
requires a separate action to affect. Succor will already affect as
many targets as you have time and endurance to boost. If you want to
affect multiple targets at the same action (and incidentally do it
with a lot less endurance cost) use Area Effect.


>
>Thus the Active Point cost is 30.
>
>(I've had cases in which the AcP cost was a fractional
>number. Do I then round up or down? Nowhere in FRED is the
>rounding conventions explained thoroughly).

A fraction of a point is always a full point.


>Lastly a question: What if I wanted the Succor EGO Power to
>cost END based on the number of targets affected? Like
>normal END cost for 1-2 targets, x2 END cost for 3-4
>targets, x3 END cost for 5-8 targets or x5 END cost for 9-16
>targets? How can I do that? Usually the Shaman will Succor
>much fewer than 16 people, so it'd be good if he could
>conserve his END. It would also be okay if the cost to
>Succor many people (9-16 or 13-16) was ridiculously high (x8
>or x10 END) because he'd only do that in emergencies.

It IS ridiculously high. It costs the full price for each person you
Succor unless you use Area Effect. 16 people, paying every turn
_really_ adds up.
 
G

Guest

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Archived from groups: rec.games.frp.super-heroes (More info?)

> A fraction of a point is always a full point.

This is not true. You get to round in your favor. .1 to .4 goes down, .5
goes up or down depending on what's best for you, and .6 to .9 goes up.
 
G

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Archived from groups: rec.games.frp.super-heroes (More info?)

On Thu, 14 Jul 2005 10:17:32 -0500, "Zamfir" <zamfir@pan-flute.com>
wrote:


>
>If a calculation involves two or more separate
>
>parts or stages, round at each separate step of the
>
>calculation.

Oops. Never mind what I said about that, then. I guess I'm out of
date on that score.
 
G

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Archived from groups: rec.games.frp.super-heroes (More info?)

On Thu, 14 Jul 2005 18:36:04 GMT, rgorman@telusplanet.net (David
Johnston) wrote:

>On Thu, 14 Jul 2005 10:17:32 -0500, "Zamfir" <zamfir@pan-flute.com>
>wrote:
>
>
>>
>>If a calculation involves two or more separate
>>
>>parts or stages, round at each separate step of the
>>
>>calculation.
>
>Oops. Never mind what I said about that, then. I guess I'm out of
>date on that score.

Figured it out. A GURPS rule crept in to my Hero mental box when I
wasn't looking.

>
 
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Archived from groups: rec.games.frp.super-heroes (More info?)

Peter Knutsen (usenet) wrote:
> Notice that I'm not, at all, complaining about the "extensive math"
> required to create a Hero System character.
>
> What I'm complaining about is that *I* have to make the character sheet.

There's a perfectly good character sheet in the rulebook, for those of
us who prefer to do the numbers by hand.

> *Steven* should have made it (or hired someone to make it) ....

He did. See the HERO Web site.

> ... and then included it with the Hero System book.

Ha, yeah, right. Software isn't cheap, and including it with the
rulebook would about double the price. No thanks; I have a pencil and a
calculator that work just fine.

If you want it for cheap, well, you've already seen what you get.

> Also, Steven shouldn't have used weird-ass rounding rules ....

They're not especially weird.

> ... but rather ones that conform to the international standard.

Which one? There are many standards for rounding, depending on which
traits and flaws you care about.

> decided instead to use the standard rounding rule taught in
> elementary school all over the planet.

There is no such rule. My elementary school taught "round halves up." My
high school also taught "round halves to even numbers" and "round halves
to odd numbers." Which one of these do you consider "standard"?

> Steven ought to have done the same.

Or, y'know, he ought to have produced a game, rather than a spreadsheet.
--
Bradd W. Szonye
http://www.szonye.com/bradd