OnLive CEO: We Are The Next-Generation Console

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el33t

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This guy probably doesn't know the fact that more than half of the gaming world is without internet. And even among the ones who does have, a very handful of them have fast enough net connection to handle something like OnLive.
 

Goldengoose

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[citation][nom]el33t[/nom]This guy probably doesn't know the fact that more than half of the gaming world is without internet. And even among the ones who does have, a very handful of them have fast enough net connection to handle something like OnLive.[/citation]
Did you know, 70% of all statistics are made up on the spot.
 

joytech22

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I just don't see this replacing consoles. There are so many variables that could mess the experience up for buyers such as:

* Internet downtime consistency in certain areas
* Not all users will have unlimited data plans
* Not all users will have fast enough connections
* Latency issues from different ISP's

Etc..

The list can go on, right now OnLive sounds just like Microsoft when they released Windows Phone 7 and look how that turned out.
 

rylan

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I participated in their beta, and I was not impressed by their service. The graphics looked terrible to me, and the game controls felt a bit unresponsive. It wasn't my connection either. I have a 20 Mbps connection.

I'm sure part of my displeasure comes from me owning a high-end gaming rig, and I'm spoiled by maxed out graphics with high levels of AA. But to tell you the truth, I feel like my XBOX 360 had better graphics.
 
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funny that people still think Wii U is not much of a graphical leap over current gen. Watch and see when it launches all will be saying the next gen is here.
 

rylan

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I thought it was 50% of all statistics are made up on the spot. ;)
 

sgtopmobile

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[citation][nom]GoldenGoose[/nom]Did you know, 70% of all statistics are made up on the spot.[/citation]

74.51 to be exact.... according to 10,500+ cool facts for iphone :)
 
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Interesting!

In other related news

"ONLINE CEO baffles scientific world by demonstrating the new phenomena of talking through ones arse"
 

molo9000

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The concept is great and makes a lot of sense in theory, but I bet high input delay is going to be the biggest issue.

Still waiting for OnLive in Germany....
 

amk-aka-Phantom

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Not only you're the next gen console, but you're also the next gen primary object of hate of all the true PC gamers. To hell with the cloud, the games streaming and all this BS; I'll never give up the local setup and if all gaming will switch to streaming, I'll just stop getting new games.
 
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[citation][nom]amk-aka-phantom[/nom]Not only you're the next gen console, but you're also the next gen primary object of hate of all the true PC gamers. To hell with the cloud, the games streaming and all this BS; I'll never give up the local setup and if all gaming will switch to streaming, I'll just stop getting new games.[/citation]

With you there aka.

Only console I have is Wii and thats for fun with family and kids (Which despite what everyone else says its format works in this scenario)

The rest can go jump, including steam and all the other download only ways of getting a game!

People do not realize that once the "BOX Product" has vanished, they are going to get shafted by the download only way of life!
 

rantoc

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The onlive has one usage - when the equipment you want to play on cant handle any game at all. Other than that its low quality, high latency and prone to interuptions.

So fun when peeps say they have say have great ping in game with onlive and other think its great, what they forget is that its only ingame (ie onlive server to game server and not the ping of client-onlineserver-gameserver that is the real latency the player have). Added on that is the latency from client-onlive server and the extra time it takes to compress/decompress the video stream.

So what the onlive ceo sais is we should expect the next gen consoles to have poor gfx, super high input/video latency and the risk of getting kicked out of the game we play? Avoid what he is smooking!
 

drumsrule786

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So as I understand it, the video signal is streamed to you over the internet? Yeah good luck getting crystal clear 2560x1600 resolution doing that, or even 1080p for that matter. There's gotta be a lot of compression to the video signal going on.
 

back_by_demand

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[citation][nom]el33t[/nom]This guy probably doesn't know the fact that more than half of the gaming world is without internet. And even among the ones who does have, a very handful of them have fast enough net connection to handle something like OnLive.[/citation]
So boil down those stats, how many tens of millions would that leave?
...
If the uptake is "only" 50 million that would equal all the Xbox 360's
 

amk-aka-Phantom

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I still remember the times where I'd buy a game on a DVD (I still do, if I can) - I get: 1) the game 2) the backup media (first thing - make an image in case I sit on the CD or something, lol) 3) a great-looking (usually) box which I could put on the shelf among my games' collection and it's as enjoyable as a book collection... WC3/TFT, EE1/2 and many other games all had cool box-art and decorated my gaming space...

...well, not anymore, thanks to digital downloads. Still, I don't even mind those, as long as the stuff runs locally and I don't depend on my Internet connection. :non:

You have to understand - this isn't about having reliable connection or not. It's about wasting resources and money and about the game developers invading your life even more and dictating the conditions on which you play the game. This does NOT need to happen physically for the game to run - same reason why I oppose D3 online DRM BS. I'm against ALL things that don't need to be done in order for the software to run properly. This is one of them - consoles (yes, even consoles, as much as I loathe them) and PCs can manage gaming just fine, and they'll be much safer and more convenient for the PLAYER. Of course, the developers would LOVE to stream games, rip us off with full control over the game... do you really want this?

Or how about the resources that will be pointlessly wasted in order to upgrade the Internet infrastructure? I mean, sure, it'd be great to see some speed boosts... but there're much more important problems to take care of around the world, and I don't see pointless Internet upgrade just so some weird gamers can stream their games as one of these important priority-taking problems.

Right now, the Internet is overloaded enough with Facebook, streaming movies and other nonsense, half of which can be done locally. I really, really hope that the whole idea goes to $h!t - unfortunately, there're enough fools in this world to make this whole nonsense scenario successful and turn a proper PC gamer's life into a nightmare far worse than the current console port infestation (which actually saves us money on upgrading :lol: but I think we've had enough).

Cloud computing can be useful - for a BUSINESS (we use Google Docs to synchronise the documents at work, for instance), but not for a private user. You want your data to be next to you, accessible at all times and not reachable by anyone else. And same with software. Don't buy their BS; cloud computing will only hurt you. Anyone who says otherwise is a) a hopeless Apple fanboy 2) clueless 3) a massive troll.

Oh yeah, and don't forget to thumb up this message... here: Bulldozer >>> i7, BF3 FTW, Skyrim rocks, Blizzard's Diablo 3 DRM sucks, etc., etc. :D /irrelevant and partially ridiculous claims over
 
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yeah, this is great ... except for the countries that cannot properly support the bandwidth. You think this will run smoothly with 1000ms latency @ 46Kbs?

In the end if everyone could play on this it would obviously be great. Put WoW, Diablo 3, SC2, Guild Wars 2, EVE Online and a couple other major titles on it and it would be a great success.

But I still figure that a lot of people would be sitting with an XBOX (spit), or PS3, just for the added benefits like bluray. Unless they get a contract setup whereby you can watch movies and series on it.
 

dimar

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"OnLive CEO: We Are The Next-Generation Console"
Wrong, unless you provide a 100Mb/s lag-free internet service to every client, for FREE.
 

back_by_demand

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[citation][nom]moricon[/nom]The rest can go jump, including steam and all the other download only ways of getting a game[/citation]
Wii has download only games as well, all those lovely arcade titles from yesteryear.

As far as Steam goes, the files are downloaded and stored locally, so what is preventing you from doing a backup the same as your other precious media files like photos or music.

And assuming that the internet has just died its service then relying on an always on internet connection is secondary to the fact that no-one will be online for the multiplayer. This leaves just the single player game, which Steam games dont require an internet connection for as you can start Steam in offline mode and play as normal.

So backing up your Steam files is the same as backing up the physical media, if you really insist on having a physical backup then burn each individual game folder onto a DVDR-DL. Personally I feel a lot safer having it on a backup HDD stored in a firesafe, but everyone to their preference.

So the only thing left is owning a plastic case, artwork and a paper manual. A plastic case I really could do without, if you cant read a manual from a PDF file there must be something wrong with your geek gene which only leaves artwork.

On this I kind of agree with the physical copy people, I like my artwork, I like the limited edition posters and the booklets containing storyboards or concept drawings but I have also said before now that this could make a nice cottage industry where just the artwork can be bought seperately. There is already a 38" poster for the Space Marine game going on eBay for $10 and they are doing a roaring trade.
 
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With high-speed Comcast (granted Comcast sucks), Onlive with its latency and lack of Hi-Def video I experience, I will be sticking with local machines.
 
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