Opalescence + Humility

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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Suppose I control two Opalescence

Opalescence
{2}{W}{W}
Enchantment
Each other global enchantment is a creature with power and toughness
each equal to its converted mana cost. It's still an enchantment.


Then in my main phase I play Humility

Humility
{2}{W}{W}
Enchantment
All creatures lose all abilities. Humility gains "All creatures are 1/1."

(no-one interferes any further so it resolves and comes into play)

What happens next?
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Bowmore wrote:

> Suppose I control two Opalescence
>
> Opalescence
> {2}{W}{W}
> Enchantment
> Each other global enchantment is a creature with power and toughness
> each equal to its converted mana cost. It's still an enchantment.
>
>
> Then in my main phase I play Humility
>
> Humility
> {2}{W}{W}
> Enchantment
> All creatures lose all abilities. Humility gains "All creatures are 1/1."
>
> (no-one interferes any further so it resolves and comes into play)
>
> What happens next?

"Your head a splode."

Seriously, you go by timestamp. Since the Opalescences were played first,
they take effect first, turning each other and Humility into 4/4 creatures.
Then Humility takes effect, making them all 1/1 creatures (along with all
other creatures and enchantments). It also wipes their abilities, but this
doesn't negate the Opalescence ability that was already applied (nor does it
negate Humility's).

Note that the answer can change radically depending on the order in
which these enchantments entered play.
--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Q: Are we not men? A: We are Bowmore!
> Suppose I control two Opalescence
>
> Opalescence
> {2}{W}{W}
> Enchantment
> Each other global enchantment is a creature with power and toughness
> each equal to its converted mana cost. It's still an enchantment.
>
>
> Then in my main phase I play Humility
>
> Humility
> {2}{W}{W}
> Enchantment
> All creatures lose all abilities. Humility gains "All creatures are 1/1."
>
> (no-one interferes any further so it resolves and comes into play)
>
> What happens next?

It looks to me like this should still have *nearly* the same answer,
though arrived at somewhat differently. (If there's a flaw in my
reasoning here, someone please let me know!)

Looking at the rules below, Humility should be applied first regardless
of timestamp order. 418.5a says Humility's "Creatures lose all
abilities", as a text-changing effect, should be applied in layer 3;
418.5c tells us this is true regardless of timestamp order, since
dependency only kicks in when there are two CE's in the same layer that
have dependency issues. But Opalescence is applied in layer 4.

Therefore, Humility will erase the text of all creatures and give itself
"All creatures are 1/1" in layer 3. Nothing too confusing so far, at
least no more confusing than Humility is inherently.

Then Opalescence will animate all enchantments in layer 4. (One
Opalescence would not animate itself, but two of them do animate each
other, so the Opalescences are creatures too.) By 418b, they would have
power and toughness equal to their CMC if this were all there was to it,
but we're not done yet.

Down in layer 6, the "All creatures are 1/1" ability gets applied, so
you end up with *almost* the same situation I seem to remember from the
time *I* asked this question, though for totally different reasons; all
creatures and global enchantments, including both Opalescences, are 1/1
creatures.

The difference is this - since the enchantments weren't subject to
Humility's text-changing effect, they retain their abilities, though
"natural" creatures do not.


418.5a The values of an object's characteristics are determined by
starting with the actual object, then applying continuous effects in a
series of layers in the following order: (1) copy effects (see rule 503,
"Copying Objects"), (2) control-changing effects, (3) text-changing
effects, (4) type-, subtype-, and supertype-changing effects, (5) all
other continuous effects, except those that change power or toughness,
and (6) power- or toughness-changing effects. Inside each layer, apply
effects from characteristic-setting abilities first, then effects from
all other abilities. For power- or toughness-changing effects, apply
changes from counters after changes from characteristic-setting
abilities. See also the rules for timestamp order and dependency (rules
418.5b=3F418.5g).

418.5c An effect is said to "depend on" another if (a) it is applied in
the same layer as the other effect (see rule 418.5a) and (b) applying
the other would change the text or the existence of the first effect,
what it applies to, or what it does to any of the things it applies to.
Otherwise, the effect is considered to be independent of the other
effect.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Wed, 15 Dec 2004, Bowmore wrote:

> Suppose I control two Opalescence
>
> Opalescence
> {2}{W}{W}
> Enchantment
> Each other global enchantment is a creature with power and toughness each
> equal to its converted mana cost. It's still an enchantment.
>
>
> Then in my main phase I play Humility
>
> Humility
> {2}{W}{W}
> Enchantment
> All creatures lose all abilities. Humility gains "All creatures are 1/1."
>
> (no-one interferes any further so it resolves and comes into play)
>
> What happens next?

The effects of Opalescence and Humility depend on each other so they
are applied in timestamporder. So first all enchantments (including
the 2 Opalescences and the Humility) are turned into creatures with
p/t equal to their cmc. Then all creatures (including all
enchantments) lose all abilities and Humility gain "All creatures are
1/1.". This all happened in the fifth layer of continuous effects. In
the sixth layer all creatures become 1/1.

The six layers:
(1) copy effects (see rule 503, "Copying Objects"),
(2) control-changing effects,
(3) text-changing effects,
(4) type-, subtype-, and supertype-changing effects,
(5) all other continuous effects, except those that change power or
toughness, and
(6) power- or toughness-changing effects.

--
David
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Wed, 15 Dec 2004, Jeff Heikkinen wrote:

> Q: Are we not men? A: We are Bowmore!
>> Suppose I control two Opalescence
>>
>> Opalescence
>> {2}{W}{W}
>> Enchantment
>> Each other global enchantment is a creature with power and toughness
>> each equal to its converted mana cost. It's still an enchantment.
>>
>>
>> Then in my main phase I play Humility
>>
>> Humility
>> {2}{W}{W}
>> Enchantment
>> All creatures lose all abilities. Humility gains "All creatures are 1/1."
>>
>> (no-one interferes any further so it resolves and comes into play)
>>
>> What happens next?
>
> It looks to me like this should still have *nearly* the same answer,
> though arrived at somewhat differently. (If there's a flaw in my
> reasoning here, someone please let me know!)
>
> Looking at the rules below, Humility should be applied first regardless
> of timestamp order. 418.5a says Humility's "Creatures lose all
> abilities", as a text-changing effect, should be applied in layer 3;

That ability isn't a text-changing ability:

418.6b Effects that add or remove abilities don't change the text of
the objects they affect, so any abilities that are granted to an
object can't be changed by effects that change the text of that
object.

.... so it's applied in layer 5. But you're right that Opalescence is
applied in layer 4 so it isn't timestamporder after all.

--
David
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Bowmore <mapsdump@hotmail.com> writes:
> Suppose I control two Opalescence
>
> Opalescence
> {2}{W}{W}
> Enchantment
> Each other global enchantment is a creature with power and toughness
> each equal to its converted mana cost. It's still an enchantment.
>
> Then in my main phase I play Humility
>
> Humility
> {2}{W}{W}
> Enchantment
> All creatures lose all abilities. Humility gains "All creatures are 1/1."
>
> (no-one interferes any further so it resolves and comes into play)
>
> What happens next?

Your opponent calls "Judge!". Your judge gives you a Game Loss for
"Creating an impossible game state". Why do you ask?

In all seriousness, your local Judge actually recalls the rules for
the Interaction of Continuous Effects:

,----[ Magic Comp. Rules <http://www.wizards.com/magic/comprules> ]
| 418.5a The values of an object's characteristics are determined by
| starting with the actual object, then applying continuous effects in
| a series of layers in the following order: (1) copy effects (see
| rule 503, "Copying Objects"), (2) control-changing effects, (3)
| text-changing effects, (4) type-, subtype-, and supertype-changing
| effects, (5) all other continuous effects, except those that change
| power or toughness, and (6) power- or toughness-changing effects.
| Inside each layer, apply effects from characteristic-setting
| abilities first, then effects from all other abilities. For power-
| or toughness-changing effects, apply changes from counters after
| changes from characteristic-setting abilities. See also the rules
| for timestamp order and dependency (rules 418.5b-418.5g).
`----

Let's classify the effects that we're dealing with:
- Opalescence's ability is a type-changing effect, so it's done in
layer 4.
- Humility's ability is a "other except power/toughness", so it's done
in layer 5.
- The ability that Humility's ability grants to itself is a
power/toughness-changing effect, so it's done in layer 6.

So, let's look at how some permanents on the board currently look.

Any random natively-a-creature isn't affected by Opalescence, so it
just is an abilityless 1/1 as you'd expect.

Any random natively-a-global-enchantment is
- Changed into a creature
- Had its abilities removed
- Is now a 1/1.

Each of the two Opalescences is now also
- Changed into a creature
- Had its abilites removed (it doesn't matter that the
creature-setting ability is removed here, as it has already been
applied)
- Is now a 1/1.

The Humility is now
- Changed into a creature
- Had its normal-ability removed and "All creatures are now 1/1" added
- Is now a 1/1.

So, all creatures and global enchantments are blank 1/1 creatures,
except for Humility which has "All creatures are now 1/1". It's a
little unintuitive that Opalescence's creature-making ability and
Humility's remove-all-abilities ability still works even though the
ability isn't there anymore when you look at it, but you *did* ask
about the most complicated continuous-effects interaction that I can
think of. Trust me, this answer is simpler than the answer a couple
years ago that depended on the order that the cards came into play.

(And hopefully, you see why Humility's Oracle text is worded the funny
way that it is. It helps keep All Chaos from breaking loose.)

Please post again if you have any more questions.

--
Peter C.
DCI Local (Level 1) Judge
"... Had this been an actual emergency, we would have fled in terror,
and you would not have been informed."
 
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On Wed, 15 Dec 2004 18:55:06 +0100, Bowmore <mapsdump@hotmail.com> wrote:
>Suppose I control two Opalescence
>
>Opalescence
>{2}{W}{W}
>Enchantment
>Each other global enchantment is a creature with power and toughness
>each equal to its converted mana cost. It's still an enchantment.
>
>
>Then in my main phase I play Humility
>
>Humility
>{2}{W}{W}
>Enchantment
>All creatures lose all abilities. Humility gains "All creatures are 1/1."

This is a much simpler answer than it used to be. Opalescence's ability
changes the type of permanents; Humility's does not. So Opalescence's effect
is applied in layer 4, entirely, while Humility's is applied in layers 5 and
6 (see 418.5a). Humility's effect applies "on top of" Opalescence's for each
affected permanent, in other words, including both Ops (since each affects the
other one) and itself. So all global enchantments, including these three, are
creatures, are 1/1, and have no abilities.

(Yes, Humility's ability's effect suppresses the ability that creates the
effect. Magic resolves this paradox by saying "the effect still happens,
even though the source has become non-seeable" rather than by saying "the
effect does not happen, though this means the ability is perfectly visible but
is having No Effect".)

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Wed, 15 Dec 2004 19:55:18 +0100, David de Kloet <dskloet@few.vu.nl> wrote:
>The effects of Opalescence and Humility depend on each other so they
>are applied in timestamporder.

Careful. First, this by itself is an odd statement; I suspect you -meant- to
say that the all depended on each other, so form a dependency "loop", so
because of -that- get applied in timestamp order.

However, this is not the case; dependency can only apply _inside_ a given
"layer". Opalescence's effect applies in the fourth layer, "type-changing
effects" (and entirely in that layer, due to 418.5b); Humility's effect
applies in layers 5 and 6. So, even though each one does things that change
what the other ability could apply to or its existence, they can't "depend on"
each other in such a way as to try to "move" one's application to 'after' the
other's, because Humility's effect is always applied in layers on top of
Opalescence's.

So no dependency loop, and no breaking to timestamp order, occurs, because
technically no dependency exists.

>The six layers:
>(1) copy effects (see rule 503, "Copying Objects"),
>(2) control-changing effects,
>(3) text-changing effects,
>(4) type-, subtype-, and supertype-changing effects,
>(5) all other continuous effects, except those that change power or
> toughness, and
>(6) power- or toughness-changing effects.

And, the subtle point here: 418.5c(a) means that dependency only is used inside
a given layer, not between layers themselves. (There's good reasons behind
that.)

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jeff Heikkinen <no.way@jose.org> wrote:
>Looking at the rules below, Humility should be applied first regardless
>of timestamp order. 418.5a says Humility's "Creatures lose all
>abilities", as a text-changing effect, should be applied in layer 3;

That's not "text changing" as such. I agree that it's possible to look at it
as "loses all abilities means it loses the text generating them", but that's
not the intepretation we use. The text -generates- the ability, but is not
the same as it. (Some things might be -simpler- if removing an ability were
actually phrased as removing its text - and then it would be applied in layer
3, correct - but others would be more complex.)

Layer 3 is for things like Sleight of Mind, Artificial Evolution, and Swirl
the Mists, which actually state they are changing words in the text. It's not
used for effects that grant an ability - giving something Flying does not also
give it the _text_ "Flying", nor does Zombie Master give the Zombies any
additional text in either case - or for ones that take an ability,
specifically, away.

>418.5c tells us this is true regardless of timestamp order, since
>dependency only kicks in when there are two CE's in the same layer that
>have dependency issues. But Opalescence is applied in layer 4.

Good reasoning from here on. But Humility is applied in layers 5 and 6, not in
layers 3 and 6. This makes all the global enchantments (and creatures) into
1/1 blank creatures. The ones that were global enchantments before still are
in addition to being creatures.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Peter Cooper Jr. <pete+mtg@cooperjr.name> wrote:
>The Humility is now
>- Changed into a creature
>- Had its normal-ability removed and "All creatures are now 1/1" added

Oh, good point. Missed that because of the several rewordings Humility has
had so far. Yes, it's now granting _itself_ an ability, rather than just
having the _effect_of making all creatures 1/1 ... so it ends up a 1/1
enchantment creature with that single ability. All the others are blank though.
(And if there is more than one Humility involved? Well, _then_ timestamp order
comes in... and whichever Humility is timestamped last ends up being the
only one with the extra ability, while the other(s) each apply it to themselves
but have it removed again by a later-timestamped Humility's effect.)

And, now that I look, Humility is now -entirely- layer 5, now that it is NOT
worded "All creatures lose all abilities and are 1/1". Granting an ability does
not in itself affect power or toughness, so there's no reason to apply "~
gains 'All creatures are 1/1.'." in layer 6. (Though once Humility has that
ability, _its_ effect is applied in layer 6...)

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

David de Kloet wrote:
> On Wed, 15 Dec 2004, Jeff Heikkinen wrote:
>
>> Q: Are we not men? A: We are Bowmore!
>>
>>> Suppose I control two Opalescence
>>>
>>> Opalescence
>>> {2}{W}{W}
>>> Enchantment
>>> Each other global enchantment is a creature with power and toughness
>>> each equal to its converted mana cost. It's still an enchantment.
>>>
>>>
>>> Then in my main phase I play Humility
>>>
>>> Humility
>>> {2}{W}{W}
>>> Enchantment
>>> All creatures lose all abilities. Humility gains "All creatures are
>>> 1/1."
>>>
>>> (no-one interferes any further so it resolves and comes into play)
>>>
>>> What happens next?
>>
>>
>> It looks to me like this should still have *nearly* the same answer,
>> though arrived at somewhat differently. (If there's a flaw in my
>> reasoning here, someone please let me know!)
>>
>> Looking at the rules below, Humility should be applied first regardless
>> of timestamp order. 418.5a says Humility's "Creatures lose all
>> abilities", as a text-changing effect, should be applied in layer 3;
>
>
> That ability isn't a text-changing ability:
>
> 418.6b Effects that add or remove abilities don't change the text of
> the objects they affect, so any abilities that are granted to an
> object can't be changed by effects that change the text of that
> object.
>
> ... so it's applied in layer 5. But you're right that Opalescence is
> applied in layer 4 so it isn't timestamporder after all.
>

Thanks, I should really read up on those layers.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Q: Are we not men? A: We are David DeLaney!
> Jeff Heikkinen <no.way@jose.org> wrote:
> >Looking at the rules below, Humility should be applied first regardless
> >of timestamp order. 418.5a says Humility's "Creatures lose all
> >abilities", as a text-changing effect, should be applied in layer 3;
>
> That's not "text changing" as such.

Nuts 🙂.

Okay, so I basically got off on entirely the wrong foot; I got the CE
rules right, but missed something else equally relevant. Ah well - at
least it forced me to really look at the CE rules.

> Layer 3 is for things like Sleight of Mind, Artificial Evolution, and Swirl
> the Mists, which actually state they are changing words in the text. It's not
> used for effects that grant an ability - giving something Flying does not also
> give it the _text_ "Flying", nor does Zombie Master give the Zombies any
> additional text in either case - or for ones that take an ability,
> specifically, away.

Actually, Zombie Master is a bad example:

Zombie Master (Alpha through Sixth Edition rare)
1BB
Creature - Lord
All Zombies have "B: Regenerate this creature" and swampwalk.
2/3

I'm assuming you meant Lord of the Undead? Zombie Master does actually
splice "B: Regenerate this creature" onto each Zombie in play, or I
misunderstand the rules a lot more than I think I do!
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Thu, 16 Dec 2004 04:45:08 GMT, Jeff Heikkinen <no.way@jose.org> wrote:
>> give it the _text_ "Flying", nor does Zombie Master give the Zombies any
>> additional text in either case - or for ones that take an ability,
>> specifically, away.
>
>Actually, Zombie Master is a bad example:
>
>Zombie Master 1BB Creature - Lord
>All Zombies have "B: Regenerate this creature" and swampwalk.
>2/3
>
>I'm assuming you meant Lord of the Undead? Zombie Master does actually
>splice "B: Regenerate this creature" onto each Zombie in play, or I
>misunderstand the rules a lot more than I think I do!

The latter. Zombie Master is giving two abilities to Zombies, and is the
example I wanted; one is quoted, one is not. Some time back that DID mean
that the quoted ability actually put _text_ on the Zombies. This hasn't been
the case for some time; it's giving them both abilities, but is not giving
them the text for either one. So to Hack the landwalk, you have to Hack it
on the Zombie Master itself... and something that changed the word
"Regenerate" into the word "Destroy", for example, would also have to
affect the text on the Zombie Master itself.

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Simon Nejmann <snejmann@worldonline.REMOVETHIS.dk> writes:
> So, instead of having an ability that is applied in layer 5 and 6,
> [Humility] now has an ability that is applied in layer 5 - however
> that ability adds a new one that is applied in layer 6?

That's correct. Adding and removing abilities falls under "other",
which is in layer 5... And the one added there is a
power/toughness-setting ability, which goes in layer 6.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On 15 Dec 2004 21:37:29 -0500, dbd@gatekeeper.vic.com (David DeLaney)
wrote:

>And, now that I look, Humility is now -entirely- layer 5, now that it is NOT
>worded "All creatures lose all abilities and are 1/1". Granting an ability does
>not in itself affect power or toughness, so there's no reason to apply "~
>gains 'All creatures are 1/1.'." in layer 6. (Though once Humility has that
>ability, _its_ effect is applied in layer 6...)

So, instead of having an ability that is applied in layer 5 and 6, it
now has an ability that is applied in layer 5 - however that ability
adds a new one that is applied in layer 6?

--
Regards
Simon Nejmann
 
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Simon Nejmann <snejmann@worldonline.REMOVETHIS.dk> wrote:
>dbd@gatekeeper.vic.com (David DeLaney) wrote:
>>And, now that I look, Humility is now -entirely- layer 5, now that it is NOT
>>worded "All creatures lose all abilities and are 1/1". Granting an ability does
>>not in itself affect power or toughness, so there's no reason to apply "~
>>gains 'All creatures are 1/1.'." in layer 6. (Though once Humility has that
>>ability, _its_ effect is applied in layer 6...)
>
>So, instead of having an ability that is applied in layer 5 and 6, it
>now has an ability that is applied in layer 5 - however that ability
>adds a new one that is applied in layer 6?

Not quite. It now has -two- abilities that are applied, sequentially, in
layer 5. The second of which gives it a third ability which is applied in
layer 6. Yes?

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

dbd@gatekeeper.vic.com (David DeLaney) writes:
> Simon Nejmann <snejmann@worldonline.REMOVETHIS.dk> wrote:
>> So, instead of having an ability that is applied in layer 5 and 6,
>> [Humility] now has an ability that is applied in layer 5 - however
>> that ability adds a new one that is applied in layer 6?
>
> Not quite. It now has -two- abilities that are applied,
> sequentially, in layer 5. The second of which gives it a third
> ability which is applied in layer 6. Yes?

Minor nitpick, but that's what these rules can be all about sometimes:
There's only one ability on Humility. It has two sentences, but
there's no paragraph break between them.

,----[ Gatherer <http://gatherer.wizards.com/> ]
| Humility
| 2WW
| Enchantment
| All creatures lose all abilities. Humility gains "All creatures
| are 1/1."
`----

--
Peter C.
"Do not worry about your difficulties in Mathematics. I can assure you
mine are still greater."
-- Albert Einstein