Ned.Niederlander@Phantasia.com wrote:
> Why has Operation Wolf lost sound in the latest versions of Mame?
>
> I thought the game worked perfectly...
>
> Tnx for answering...
As I understand it, .93 contained a major overhaul of the sound engine,
and some bugs in previously working games were to be expected. Your
best bet it probably to roll back to .92 to get your Operation Wolf fix.
On Mon, 28 Feb 2005 20:45:30 -0500, Dave Malaguti wrote:
> As I understand it, .93 contained a major overhaul of the sound engine,
> and some bugs in previously working games were to be expected. Your
> best bet it probably to roll back to .92 to get your Operation Wolf fix.
Dave Malaguti wrote:
> Ned.Niederlander@Phantasia.com wrote:
>
>> Why has Operation Wolf lost sound in the latest versions of Mame?
>>
>> I thought the game worked perfectly...
>>
>> Tnx for answering...
>
>
> As I understand it, .93 contained a major overhaul of the sound engine,
> and some bugs in previously working games were to be expected. Your
> best bet it probably to roll back to .92 to get your Operation Wolf fix.
<INJOKE>GREAT SHADES OF MICROSOFT! Do you mean that we should only
install the final release of the last full version?</INJOKE>
On 01 Mar 2005 01:12:18 GMT, <Ned.Niederlander@Phantasia.com> wrote:
>Why has Operation Wolf lost sound in the latest versions of Mame?
>
>I thought the game worked perfectly...
>
>Tnx for answering...
>
There's an additional 'splash' screen on 0.93 indicating sound
emulation isn't 100% accurate which isn't present in 0.92 so use the
0.92 version until it's fixed.