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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hello all. I'll skip the pleasantires and jump right into it...
Player A has an Orcish Captain in play:
Orcish Captain
{R}
Creature -- Orc
1/1
{1}: Flip a coin. If you win the flip, target Orc gets +2/+0 until end
of turn. If you lose the flip, it gets -0/-2 until end of turn.
He's also got a Chance Encounter in play:
Chance Encounter
{2}{R}{R}
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more
luck counters on it, you win the game.
(As you may have guessed he's also got a Krark's Thumb in play, but's
pretty irrelevant I think).
Player B Shocks the OC.
With the Shock on the stack, Player puts the OC's ability on the stack
and pays 1. He still has priority, so he does it again. And again,
etc., until he's got 6 or so stacked up.
Originally, this created a disagreement about whether or not the OC
could die somewhere in the middle of the stack. As far as I know,
because of state-based effects, that IS throughly possible if a coin
flip is lost. However, the argument then changed direction and the
question became: So what if he dies? His effect, which contains the
coin flip, is on the stack, and the aim here is simply to flip coins.
Does this sound correct?
Initially, I was pretty sure it did, but then I got to thinking about
targetting, and realized that, with the Orcish Captain being the only
Orc in play, he'd have to pick the Orcish Captain as the target every
time. If, after having stacked all those abilities, the first coin
flip results in the Captain getting a -0/-2, the Captain will go to
the graveyard as a state-based effect as soon as someone receives
priority. Thereafter, all the other Captain's abilities underneath
that one have no valid target and are countered, which means Player A
doesn't get to flip his coin?
Or does THAT evaluation sound right?
Thanks,
Rick Kunkel
Hello all. I'll skip the pleasantires and jump right into it...
Player A has an Orcish Captain in play:
Orcish Captain
{R}
Creature -- Orc
1/1
{1}: Flip a coin. If you win the flip, target Orc gets +2/+0 until end
of turn. If you lose the flip, it gets -0/-2 until end of turn.
He's also got a Chance Encounter in play:
Chance Encounter
{2}{R}{R}
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more
luck counters on it, you win the game.
(As you may have guessed he's also got a Krark's Thumb in play, but's
pretty irrelevant I think).
Player B Shocks the OC.
With the Shock on the stack, Player puts the OC's ability on the stack
and pays 1. He still has priority, so he does it again. And again,
etc., until he's got 6 or so stacked up.
Originally, this created a disagreement about whether or not the OC
could die somewhere in the middle of the stack. As far as I know,
because of state-based effects, that IS throughly possible if a coin
flip is lost. However, the argument then changed direction and the
question became: So what if he dies? His effect, which contains the
coin flip, is on the stack, and the aim here is simply to flip coins.
Does this sound correct?
Initially, I was pretty sure it did, but then I got to thinking about
targetting, and realized that, with the Orcish Captain being the only
Orc in play, he'd have to pick the Orcish Captain as the target every
time. If, after having stacked all those abilities, the first coin
flip results in the Captain getting a -0/-2, the Captain will go to
the graveyard as a state-based effect as soon as someone receives
priority. Thereafter, all the other Captain's abilities underneath
that one have no valid target and are countered, which means Player A
doesn't get to flip his coin?
Or does THAT evaluation sound right?
Thanks,
Rick Kunkel
