Archived from groups: alt.games.everquest (More info?)
In article <Xns95FDBEA4BF1D7Rumbledorhotmailcom@204.127.204.17>,
Rumbledor@hotspamsuxmail.com says...
> Frank E <fakeaddress@hotmail.com> wrote in
> news:HewQQmxnPdcu1Z8vgs+gFhEjLtYC@4ax.com:
>
> > On 11 Feb 2005 14:50:13 GMT, Graeme Faelban
> > <RichardRapier@netscape.net> wrote:
> >
> >>Damned greedy businesses trying to make money...
> >
> > Damn stupid businesses that can't see more than 6 months in the
> > future! 😛
>
> Heh, it's the market that drives the business.
And that could be the first mistake.
The best literature is written because the author wants to tell a story
not sell a book. Its the old 'true to the vision' vs 'pandering to the
lowest common denominator' argument, really.
> It's not like most quasi-
> burned-out EQ old-timers want to revisit the old content, new look or not.
> That would have been interesting for about 10 minutes, I would wager.
> Besides, then the gripe would have been something along the lines of, "I
> can't believe they slap some makeup and a new dress on the same old zones
> and call it an update!"
For $29 bucks sure.
But For $1.00 its hard to find fault with it, *even* if all they did was
rearrange mobs, add some named and quests, and update textures.
I agree people want to *see* something new, so revamps will never be as
satisifying as new zones if they are just re-mobbed/re-itemized/re-
textured. A zone has to be re-geometried too to be really 'interesting'
and new. (And why can't the aviaks build themselves a fortess-aerie in
South K, train their warriors to 70th level, and sign on with one of the
new Dragon factions to unleash their long awaited vengeance....)
I'm confident that for $12.00 per account they can do a dozen real
revamps per year, (completely rebuild the zone) and integrate them with
the current expansion theme, along with a couple dozen quest/mob
rearrangements/re-itemizations of other zones.
$12 may not seem like much, but we're talking largely reusing models and
textures from the current expansion, and we're not adding any code
features (no AAs, no UI features, thus no 'difficult coding' etc etc).
I agree that when a new expansion comes out people for the most part
*do* want to spend the bulk of their time there, but I don't know anyone
that's averse to hitting old zones a bit, especially if its relevant to
the new zones. (e.g. a fair example of what I'm talking about are the
various epic encounters... but a really good example doesn't exist.)
I'd like to see the old zones peripherally integrated with the new
content, so you spend most of your time in the new zones, but the old
zones have relevant contributions... a trigger spawn added to Vex Thal
that's needed as a *small part* of a OOW quest/progressive item. I don't
want to drag the guild to VT night after night when the latest expansion
comes out... but nobody minds spending one day in VT now and then,
especially when the reward is 'modern', and the triggered event is new.
That integration is important. SOE can't put better gear in revamped
zones for obvious reasons: that it would piss off the players *and* hurt
expansion sales, but if they put anything less its only interesting for
10 minutes. But if they tie them together... then it gains traction as
being relevant, without undermining sales.
> I'm all in favor of revamping the old zones, but not at the expense of new
> content.
And I, at least, have never suggested the march of progress on new
content should slow. That said... in practical terms the difference
between a complete revamp and new content is the name of the zone.
In article <Xns95FDBEA4BF1D7Rumbledorhotmailcom@204.127.204.17>,
Rumbledor@hotspamsuxmail.com says...
> Frank E <fakeaddress@hotmail.com> wrote in
> news:HewQQmxnPdcu1Z8vgs+gFhEjLtYC@4ax.com:
>
> > On 11 Feb 2005 14:50:13 GMT, Graeme Faelban
> > <RichardRapier@netscape.net> wrote:
> >
> >>Damned greedy businesses trying to make money...
> >
> > Damn stupid businesses that can't see more than 6 months in the
> > future! 😛
>
> Heh, it's the market that drives the business.
And that could be the first mistake.

The best literature is written because the author wants to tell a story
not sell a book. Its the old 'true to the vision' vs 'pandering to the
lowest common denominator' argument, really.
> It's not like most quasi-
> burned-out EQ old-timers want to revisit the old content, new look or not.
> That would have been interesting for about 10 minutes, I would wager.
> Besides, then the gripe would have been something along the lines of, "I
> can't believe they slap some makeup and a new dress on the same old zones
> and call it an update!"
For $29 bucks sure.
But For $1.00 its hard to find fault with it, *even* if all they did was
rearrange mobs, add some named and quests, and update textures.
I agree people want to *see* something new, so revamps will never be as
satisifying as new zones if they are just re-mobbed/re-itemized/re-
textured. A zone has to be re-geometried too to be really 'interesting'
and new. (And why can't the aviaks build themselves a fortess-aerie in
South K, train their warriors to 70th level, and sign on with one of the
new Dragon factions to unleash their long awaited vengeance....)
I'm confident that for $12.00 per account they can do a dozen real
revamps per year, (completely rebuild the zone) and integrate them with
the current expansion theme, along with a couple dozen quest/mob
rearrangements/re-itemizations of other zones.
$12 may not seem like much, but we're talking largely reusing models and
textures from the current expansion, and we're not adding any code
features (no AAs, no UI features, thus no 'difficult coding' etc etc).
I agree that when a new expansion comes out people for the most part
*do* want to spend the bulk of their time there, but I don't know anyone
that's averse to hitting old zones a bit, especially if its relevant to
the new zones. (e.g. a fair example of what I'm talking about are the
various epic encounters... but a really good example doesn't exist.)
I'd like to see the old zones peripherally integrated with the new
content, so you spend most of your time in the new zones, but the old
zones have relevant contributions... a trigger spawn added to Vex Thal
that's needed as a *small part* of a OOW quest/progressive item. I don't
want to drag the guild to VT night after night when the latest expansion
comes out... but nobody minds spending one day in VT now and then,
especially when the reward is 'modern', and the triggered event is new.
That integration is important. SOE can't put better gear in revamped
zones for obvious reasons: that it would piss off the players *and* hurt
expansion sales, but if they put anything less its only interesting for
10 minutes. But if they tie them together... then it gains traction as
being relevant, without undermining sales.
> I'm all in favor of revamping the old zones, but not at the expense of new
> content.
And I, at least, have never suggested the march of progress on new
content should slow. That said... in practical terms the difference
between a complete revamp and new content is the name of the zone.