[citation][nom]bustapr[/nom]and like some others pointed out, this was a kickstarter project that was started pretty much when tegra 3 was considered great and is to this day considered cheap. you cant just promise one thing in a kickstarter and end up changing plans. and you kind of wrong about devs not finding anything productive in it. devs dont look to make games with the best there is, they look to make games with the standard, kind of like consoles. if you release a console that at least around 60k people will have on release and thousands more will buy on day one, you can be sure devs will make games based on this console. also should notice that some of the best games on android are made in 2d with sprites and dont need crazy hardware to run and the most advanced games on android run well on tegra 3.[/citation]
It's a proof of concept at best. It lacks any real explanation of a path forward. There are actual physical limitations to the hardware platform that no amount of code optimization will help with. It's not like this is an analog to contemporary big-name consoles like PS3 and XBOX. PS3 and XBOX360 can edge out performance of games even until now because they used PC-based components with tons of headroom. That's not the case for Tegra3. No amount of working closely with nVidia will change that. Check out some of the in-depth analyses of "Tegra3 optimized" games. Nearly all of the graphical additives over the older Tegra2 and previous versions of the game take a toll on the framerate performance, with dips quite low at many times. This is because of the bandwidth limitation of Tegra3. Where the R520-based Xenos chip that was used in the Xbox360 has so much headroom for graphical capabilities and performance over the PC-equivalent X1800 at the time, the Tegra3 platform lacks this. Even with already-optimized code, it shows obvious performance hits. The PowerVR chipset used in the newer iPads has more throughput capabilities than Tegra3. The Tegra platform in general has grown into an overhyped beast--more when it comes to tablets, because OS's and apps have still not been coded to properly take advantage of the system resources. But graphically, the Tegra3 platform faces so many challenges that I would be surprised if an Ouya platform gains any real amount of traction if based on it.