Overclocking GPU for recording...

bxflow

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Feb 3, 2016
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Let's say whenever I record gameplay I lose about 10 FPS. So if my FPS is 60 but with the loss of 10 it goes down to 50. What if I overclock my gpu to make up for the loss of FPS when recording so it can kind of give me a closer result to the actual FPS without recording, would that be close to accurate or would it fluctuate differently ?
 
Solution
Recording is CPU intensive, so while Overclocking may gain you back some FPS, you're losing it because of the drop in CPU cycles dedicated to the game. In short, it may help, but you may not be able to make up the difference, and may still experience performance issues (if you even notice any).
Recording is CPU intensive, so while Overclocking may gain you back some FPS, you're losing it because of the drop in CPU cycles dedicated to the game. In short, it may help, but you may not be able to make up the difference, and may still experience performance issues (if you even notice any).
 
Solution
Can't help without knowing:

1) CPU
2) Recording software used

The Gaming Evolved Client or whatever it's called can use the video encoder on your GPU (I think it's called "VCE" and does H264?), so basically it's sampling the output to the monitor and encoding that as a video.

THAT might be more of a GPU bottleneck though I'm not certain. There would have to be some overhead on the graphics card to get the video data out of the card (though in theory it may not affect the GPU speed... I just don't know)

With a weaker CPU you might be more CPU bottlenecked, especially if the recording software is doing a SOFTWARE encode (not using the efficient VCE encoder). I have NVidia and when I use Shadowplay (GTX680 + i7-3770K) I usually don't drop more than 5%.

GPU overclock:
Lots of good info available, however again it may not help.

VSYNC:
If using VSYNC and synched to say 60FPS you might not observe any drop at all.