Overwatch Render Scale

Kazuto_1

Commendable
Oct 1, 2016
9
0
1,510
While I was playing Overwatch I noticed the render scaling option. So I was wondering, what would be better visually, a 900p monitor on a 150% render scale or a 1080p monitor on a 100% scale?
 
Solution
The render scale is the percent of native resolution it's running at. At 150% it renders at 50% greater than the native res and downscales it. So 900p @ 150% would look better (assuming it has the same PPI as the 1080p monitor), by how much I don't know.

What are your computer specs? Why not go 1080p with higher scaling?

Dr Girlfriend

Reputable
Sep 12, 2015
342
0
4,960
The render scale is the percent of native resolution it's running at. At 150% it renders at 50% greater than the native res and downscales it. So 900p @ 150% would look better (assuming it has the same PPI as the 1080p monitor), by how much I don't know.

What are your computer specs? Why not go 1080p with higher scaling?
 
Solution

Kazuto_1

Commendable
Oct 1, 2016
9
0
1,510
Hi thanks for the reply. I have a gtx 1060 6 gb, an i5 6500 and 16 gb ddr4 ram.It is a pretty solid rig but I noticed that at 150% my fps would actually drop below 60. (58 let's say minimum). The thing was I could see difference in the performance, like the weapon was heavier or something at 150%.I think it is actually the input lag though due to the higher render scaling,since I cannot believe I could actually see the difference between the 58 and 60 fps on my monitor.(Samsung TV Monitor 23,6 T24E390EW ).The thing is on my previous monitor 1600*900 I didn't use to notice it, and it strikes me weird that my previous monitor could deliver a better sweet spot between visuals and performance than my new 1080p one xD.Especially since the game seems better at the new one,but it could as well because the display is PLG...Any insights?

 

Dr Girlfriend

Reputable
Sep 12, 2015
342
0
4,960
Well lower res is easier for a GPU to handle. At 150% scaling you're taking a ~33% performance hit (over running at native res), and higher scaling does introduce input lag.

For comparison:

1080p @ 150% scaling = 2880x1620 = 4,665,600 pixels
900p @ 150% scaling = 2400x1350 = 3,240,000 pixels

In other words, 1080p at 150% scaling is 31% less FPS than 900p would be at 150% scaling. Because the GPU has to work a lot harder to render each frame.

The 1060 isn't particularly powerful, so if you want to run at that scaling at comparable FPS you'd need to turn some settings down.

I'm guessing you mean PLS for the display, if your old monitor was a years old or cheap IPS/TN it probably didn't look near as good as the new one.