Archived from groups: alt.comp.periphs.videocards.nvidia (More info?)
I played both "Serious Sam" games many times after their release and I
haven't seen too many relentless first-person-shooters since those
two, but "Painkiller" comes very close of being the
next-generation-dumbass shooter. The game has a more "serious"
overall vibe and quite frankly, some of the beauty seen on the levels
with the building architecture and beautiful sunsets made me feel
really lonely after butchering 50 hellish monsters with spikes and
angel-manufactured machine gun. Anyway, the element that I was most
impressed with "Painkiller" was the "Havoc" physics engine that made
the monsters roll over in most macabre ways, or they'd get spiked on
walls. It pissed me off somewhat that they were then pecked by a
bunch of hungry crows, and I reluctantly collected their green-oozed
souls. My 5900XT had slight slowdowns when I witnessed the monster
corpses vanishing and releasing their green fart souls. Nice smoke
effect, but I would had rather plodded my feet through the corpses in
the vain of old Commodore 64 classic "Nemesis the Warlock". The
frame-rate can go all the way up to over hundred, but it also might
slow down by 70, so this won't run too well on a 800MHz machine with
GeForce 3.
I heard a pixel-shader 3.0 support is coming for this release as well,
and it's already looking really fancy and detailed (although I still
hate those wooden boxes with ammo!). 250 monsters killed makes you
feel real lonely between heaven and hell. Why can't they just talk
and walk in the park and admire the architecture like I did?
I played both "Serious Sam" games many times after their release and I
haven't seen too many relentless first-person-shooters since those
two, but "Painkiller" comes very close of being the
next-generation-dumbass shooter. The game has a more "serious"
overall vibe and quite frankly, some of the beauty seen on the levels
with the building architecture and beautiful sunsets made me feel
really lonely after butchering 50 hellish monsters with spikes and
angel-manufactured machine gun. Anyway, the element that I was most
impressed with "Painkiller" was the "Havoc" physics engine that made
the monsters roll over in most macabre ways, or they'd get spiked on
walls. It pissed me off somewhat that they were then pecked by a
bunch of hungry crows, and I reluctantly collected their green-oozed
souls. My 5900XT had slight slowdowns when I witnessed the monster
corpses vanishing and releasing their green fart souls. Nice smoke
effect, but I would had rather plodded my feet through the corpses in
the vain of old Commodore 64 classic "Nemesis the Warlock". The
frame-rate can go all the way up to over hundred, but it also might
slow down by 70, so this won't run too well on a 800MHz machine with
GeForce 3.
I heard a pixel-shader 3.0 support is coming for this release as well,
and it's already looking really fancy and detailed (although I still
hate those wooden boxes with ammo!). 250 monsters killed makes you
feel real lonely between heaven and hell. Why can't they just talk
and walk in the park and admire the architecture like I did?
