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Archived from groups: rec.games.roguelike.nethack (More info?)
I've written a patch to implement an idea I've been toying with for a
while: animal handling. This is a skill (primarily for Rangers) which
allows the player to calm a hostile monster by #chatting to it. It
only works on certain creatures (generally non-magical mammalian
animals) and it allows the player to make a hostile monster peaceful
(not tame).
The chance of success is based on the relative difference in levels
between the player and the monster, and the skill level. A player has
chance of quieting a monster of their own level equal to 10% per level
of skill. The chance of failure is halved for every 4 levels of
difference.
A first level Ranger has this skill at the basic level. This means
they have a reasonable chance of calming jackals and sewer rats before
they are mauled to death. At the moment I think it is a little too
easy. I may tweak some of the numbers a bit.
At the moment calming a monster in this way does not yield any XP.
When I finish my partial-XP patch, I will make it give you a fraction
of the monster's XP, but until then it would be too much open to abuse
by alternating calming and attacking a monster to get XP.
The patch is available at:
http://www.cse.unsw.edu.au/~malcolmr/nethack
It should not affect save/bones compatibility.
Malcolm
I've written a patch to implement an idea I've been toying with for a
while: animal handling. This is a skill (primarily for Rangers) which
allows the player to calm a hostile monster by #chatting to it. It
only works on certain creatures (generally non-magical mammalian
animals) and it allows the player to make a hostile monster peaceful
(not tame).
The chance of success is based on the relative difference in levels
between the player and the monster, and the skill level. A player has
chance of quieting a monster of their own level equal to 10% per level
of skill. The chance of failure is halved for every 4 levels of
difference.
A first level Ranger has this skill at the basic level. This means
they have a reasonable chance of calming jackals and sewer rats before
they are mauled to death. At the moment I think it is a little too
easy. I may tweak some of the numbers a bit.
At the moment calming a monster in this way does not yield any XP.
When I finish my partial-XP patch, I will make it give you a fraction
of the monster's XP, but until then it would be too much open to abuse
by alternating calming and attacking a monster to get XP.
The patch is available at:
http://www.cse.unsw.edu.au/~malcolmr/nethack
It should not affect save/bones compatibility.
Malcolm
