Patch Message January 26, 2005

Jonathan

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*** Update Headlines ***
----------------------------------
Mistmoore and SplitPaw revamps live for all servers
New and improved Lavastorm!



Item Changes
----------------------------------

- Many Epic 2.0 effects have been modified. Please see the EQforums at
Eqforums.station.sony.com for details.
- These items are now primary and secondary slot usable:
Totem of Shattered Hope
Wand of Twisted Fate
Infernal Staff of Fiery Fate
Bazu Claw Hammer
- Increased the drop rates on some items from Planes of Power zones that
were too rare
- The ending effect (casts when the rune wears off) of the Enchanter 1.5 and
2.0 epics has been changed so that it won't cause initial aggro on
surrounding NPCs. It will only lower the enchanter's hate on NPCs in the
area of effect that are already aggro on him/her.
- Mace of Grim Tidings is now No-Drop
- Added a Globe of Discordant Energy drop to Anguish.
- Fixed the combine for the cleric epic 1.5, AA points should now be
rewarded. People who missed their AAs can hail Tavon to receive their AAs,
if they have spoken to Natvil already.
- Revised the various Anguish armor sets. Some pieces now have effects added
- Earring of Eternal Flame - This item now has the focus effect of Flame of
the Lightbringer
- Anuek Dagger of Eye Gouging - This item now has a +12% mod to backstab.
- Deathwhisper - This item now has +2 mana regen and +2 regen
- Upgraded the +damage augments from Tacvi



Spell, Discipline
----------------------------------

- The skills windows will now show the modified skill of the player,
including buffs/item mods, etc.
- Added a negative resist modifier to Crippling Strike, Stunning Kick, and
Eye Gouge.
- Modified Hastened Purification of the Body to reduce the base time.
- The spell, Elemental Simulacrum Recourse, should no longer be removed when
the recipient is hit in melee.
- Hide will work while levitated again.
- Tiny companion will again switch target to the pet correctly.
- An exploit with Lifeburn has been corrected.
- /stopsong, /cast, and anything starting a song other than /melody now
clears the /melody buffer as intended.
- Bard Chants should once again generate the correct amount of hate.
- Fixed problem with the Ranger AA Guardian of the Forest where if you had
maxed buffs this AA would not reset if it did not take.
- High level shaman pet should now automatically dual wield.
- Modified the effect slots for Hobble of Spirits so that it will stack with
other contact innates.


Code Changes
----------------------------------

- Players will now receive a message when they are too close for ranged
weapons to be used when /autofire is being used.
- Ranged weapons are no longer subject to additional z-distance limit
checks.
- Server side collision fixes have corrected various problems in certain
areas in new zones such as the ramp entering Abysmal that was causing
warping problems for NPCs.


Event Changes
----------------------------------

- Players can now select a type of LDoN Adventure (Rescue, etc.) when
requesting one from the Recruiter.
- Lowered combat regeneration of the Dragorn and Bazu forms in the Trial of
Adaptation.
- Modified the spawn timer on the Tyrant of Nightmare in the Plane of
Nightmare and the Decaying Lightcrawler in the Plane of Disease. Both should
make more frequent appearances.
- Lowered spell resists significantly in all MPG Raid and Single Group
trials.
- Fixed some oddness that happened sometimes when Memblurring Hanvar.
- The non-loot dropping version of Arch Magus Vangl will be easier than the
loot dropping version.


Miscellaneous
----------------------------------

- Changed the level 70 bard /who title from Performer to Harold, er, Herald.


-- The EverQuest Team

--
Sinaiel Soulmerchant
Wraith of Misericordia
on Brell Serilis
 
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Grrrr 5:30 pm EST and servers are still down.
--
To reply, replace digi.mon with phreaker.net
 
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Well, not a lot there for me, but ah well.

Does anyone know what levels the new Mistmoore and SplitPaw are for?

Being able to hide while levitating will be nice.
(My druid's Hide skill isn't great, but at least
it doesn't drop unpredictably like invis does.)

> - Players can now select a type of LDoN Adventure (Rescue, etc.) when
> requesting one from the Recruiter.

This will remove a minor frustration, but probably
won't draw people back to LDoNs much. I do wonder
how many people will specify anything other than a
Collect? I got into LDoNning after the initial craze,
and have never found a group interested in anything
but Kills or Collects, and often not even Kills.

Are the different types worth the same Adventure Points
at a given level, or are (say) Rescues worth more?
I can certainly see that Rescues/Assassinates would be
more difficult, since you have to reach the target,
whereas most Kill/Collects you can do without exploring
half the dungeon.


Didn't see anything else that affects my characters at
my current levels and play-style.

-- Don.

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"Don Woods" <don-ns@iCynic.com> wrote in message
news:7wy8efkhbc.fsf@ca.icynic.com...
> Are the different types worth the same Adventure Points
> at a given level, or are (say) Rescues worth more?
> I can certainly see that Rescues/Assassinates would be
> more difficult, since you have to reach the target,

All worth the same.

-m
 
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42 <nospam@nospam.com> writes:
> Does anyone know where, if anywhere the mobs for quest drops in MM were
> relocated?

I don't know firsthand, but someone in my guild said he'd seen
some of the old-fashioned MM mobs somewhere in Lesser Faydark,
which would make sense. (Analogous to the quest mobs that got
moved into a cave system in FM when Droga or Nurga (I'm not sure
which) got revamped for a higher level.)

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 51 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 43 on E. Marr I'll get to it sooner if you
-- Wizbeau, Wizard 35 on E. Marr remove the "hyphen n s"
-- http://www.iCynic.com/~don
 

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