paths...

G

Guest

Guest
Archived from groups: alt.games.rctycoon (More info?)

is it a good udea to build large areas of path in a park? i see all
the big ready-made parks do this, but when i try, all my guests say
their lost.
 
Archived from groups: alt.games.rctycoon (More info?)

This site will help you --

http://www.ultimaterct.net/fossil/PathingSystems.html


"Graham Triggs" <grahamjtriggs@msn.com> wrote in message
news:9c79610f.0404180350.197697f5@posting.google.com...
> is it a good udea to build large areas of path in a park? i see all
> the big ready-made parks do this, but when i try, all my guests say
> their lost.
 
Archived from groups: alt.games.rctycoon (More info?)

> is it a good udea to build large areas of path in a park? i see all
> the big ready-made parks do this, but when i try, all my guests say
> their lost.


I never build above double wide paths.. unless I put in hedges or other
object as spacers or put shops or planters/flowers/trees etc between the
3 or 4 wide paths. I use mostly double wide paths for appearance and
best guest flow with the least peeps getting lost. Single wide path
parks seem too crowded.. for the peeps and visually.
Just my opinion though. :)