Cliff is nothing more than a toolbag nowadays. I still remember him trying to justify crappy PC ports when you was working on Gear of War. He'll go anywhere and say anything if you wave a dollar in front of him nowadays, inspiration has long since expired from his brain.awesome line up though, love Sean Plott, and Cliff Bleszinski. And then with Blizzard and Cloud Imperium, you actually have some PC focused devs.
As for golden age; I don't know, Quake, Quake 3, Counter Strike, Starcraft, Unreal Tournament all in late 90s. I don't think there is any modern games to compare in either the RTS or FPS genres to those behemoths. For now i still think late 90s was the golden age. But prove me wrong game devs!
I guess you're reffering to "modern AAA FPS titles"... Any other genre is not like that... Take in count Racing Sims, RTS (Total War Series for example) or even Multi-Platform games with better visuals and overall performance like Alien Isolation, Tomb Raider, Batman Series, etc, etc... The time where PC got nothing more than crappy ports was 2 years ago... Lately the PC is getting the better end of the stick...Developers that make modern AAA titles still treat the PC as a secondclass system to the console for gaming. The only AAA title for the pc that uses it as the priority platform is the battlefield series.
Send 'em to Tom's Hardware forums for tips and learning.I game on both console and PC and have been doing so since the mid-90s. The PC has always been more for serious shooters and racing sims where graphics are needed at the maximum limit with the highest FPS performance. The console for more general party-type playing with friends, either split screen side-by-side couch gaming in person or online.
A few of my friends have kids who are now 12-15 years old and have taken interest in wanting to learn about building a PC gaming rig. They were born when I was playing Quake II and Half Life 1 on a 400MHz Pentium II, Riva TNT2 gaming rig with a 1280x1024 17" CRT! They grew up playing consoles and more recently tablets for gaming, but want more. I've already taught one how to build and walked him through everything from buying the components to putting them in correctly and safely and dealing with the biggest headache, software and driver installation and setup. I think if there are enough kids out there like this, PC gaming will continue to grow and be around for a long time.