Jordan

Distinguished
Apr 7, 2004
406
0
18,780
Archived from groups: rec.games.roguelike.angband (More info?)

>From reading the manuals I got the impression that perception is a
chracter's passive searching and searching is his active searching. Is
this correct or is there a greater difference between the two skills?

Another small question, does perception help psuedo-id's? And is
psuedo-iding increase with player level?
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.angband (More info?)

> > And is
> > psuedo-iding increase with player level?
> >
>
> Again, AFAIK, not in [V]. Pseudo-id is based on class.

It does increase with player level. You'll notice that you pseduo-id
much faster at higher levels than at the beginning.

Here's the relavent code from 3.0.5:

if (0 != rand_int(cp_ptr->sense_base / (plev + cp_ptr->sense_div)))
return;

When rand_int returns zero, the pseduo-id succeeds. Since 'plevl'
(player level, I assume) is in the denominator, the odds of rand_int
returning zero increases as plev increases.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.angband (More info?)

"Jordan" <jordangf@gmail.com> wrote in message
news:1111965079.967688.157820@z14g2000cwz.googlegroups.com...
> >From reading the manuals I got the impression that perception is a
> chracter's passive searching and searching is his active searching. Is
> this correct or is there a greater difference between the two skills?

Not sure on the specifics here, but rings of searching do affect both
IIRC.

>
> Another small question, does perception help psuedo-id's?

AFAIK, not in [V].

> And is
> psuedo-iding increase with player level?
>

Again, AFAIK, not in [V]. Pseudo-id is based on class.

--
Glen
L:pyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.angband (More info?)

Glen Wheeler wrote:
> "Jordan" <jordangf@gmail.com> wrote in message
> news:1111965079.967688.157820@z14g2000cwz.googlegroups.com...
>
>>>From reading the manuals I got the impression that perception is a
>>chracter's passive searching and searching is his active searching. Is
>>this correct or is there a greater difference between the two skills?
>
>
> Not sure on the specifics here, but rings of searching do affect both
> IIRC.
>
>
>>Another small question, does perception help psuedo-id's?
>
>
> AFAIK, not in [V].
>
>
If it doesn't, it clearly should. It should not affect the per-class
ability to pseudo-id items, but it should affect the speed with which
one pseudo ids.


--
"Speaking of valid debates, it seems to me that there's an inverse
power-to-cleavage ratio among Aes Sedai." - Frank van Schie (r.a.s.w.rj)
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.angband (More info?)

"ringlord" <hedden@cs.utk.edu> wrote in message
news:1112027398.517765.72700@f14g2000cwb.googlegroups.com...
>> > And is
>> > psuedo-iding increase with player level?
>> >
>>
>> Again, AFAIK, not in [V]. Pseudo-id is based on class.
>
> It does increase with player level. You'll notice that you pseduo-id
> much faster at higher levels than at the beginning.
>
> Here's the relavent code from 3.0.5:
>
> if (0 != rand_int(cp_ptr->sense_base / (plev + cp_ptr->sense_div)))
> return;
>
> When rand_int returns zero, the pseduo-id succeeds. Since 'plevl'
> (player level, I assume) is in the denominator, the odds of rand_int
> returning zero increases as plev increases.
>

Well done. I am corrected, and I have learnt something new :).

--
Glen
L:pyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+