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Archived from groups: alt.games.unreal.tournament (More info?)
Hey guys. I've been playing UT for years and this reoccuring problem
seems to get worse the more I upgrade my system. First things firsts:
AMD XP 2400+, 1 gig pc 133, GeForce FX 5900XT/recent drivers
Now under D3D, UT just does not run well. Changing reolutions or color
bits will cause the game to hang for about 2 minutes, as well as
minimizing or maximizing the window. Not only that, but I seem to get
sluggish framerates when ingame.
On the other hand, OpenGL runs absolutely fantastic. The game runs
smooth ingame, and the menus do not hang.
Obviously I'll stick to OpenGL as it looks cleaner than D3D and performs
better on my system, but has anyone else had this problem with D3D?
--
Cory "Shinnokxz" Hansen
http://corysplace.silius.net
Hey guys. I've been playing UT for years and this reoccuring problem
seems to get worse the more I upgrade my system. First things firsts:
AMD XP 2400+, 1 gig pc 133, GeForce FX 5900XT/recent drivers
Now under D3D, UT just does not run well. Changing reolutions or color
bits will cause the game to hang for about 2 minutes, as well as
minimizing or maximizing the window. Not only that, but I seem to get
sluggish framerates when ingame.
On the other hand, OpenGL runs absolutely fantastic. The game runs
smooth ingame, and the menus do not hang.
Obviously I'll stick to OpenGL as it looks cleaner than D3D and performs
better on my system, but has anyone else had this problem with D3D?
--
Cory "Shinnokxz" Hansen
http://corysplace.silius.net
