So Theo, why didn't FM give you this nice little tidbit they gave hothardware?
http://hothardware.com/cs/forums/t/39136.aspx
"Outside of this matter, we have been introduced to this technology from NVIDIA and it is truly innovative for future games and game development.
As you know, we have an actual game coming as well and it could also make use of PhysX on the GPU."
Guess you wouldn't want to make too much out of a product you're licensing for your game. Don't want those fees to go from the 'Free' to 'Moderate', eh?
Theo, I'm also curious, if ATi's changing the order of the shaders to run better on their hardware without changing the end result was considered an offense by FM, how would this be any different in the future, where they would have to reconfigure how the code was handled in order to work on the GPU.
Essentially this invalidates Vantage for anything else other than nV to nV comparsions. However how many reviewers do you think will stop using it or even bother to check whether drivers are BDP approved.
Bungholiomarks, who cares, stop using in reviews. More than ever it's nothing more than a pretty cut-scenes and an internal stability check.
BTW, just on some facts, Brook GPU did physics before ATi and nV started pimping it on their own, and ATi has multi-GPU in their Evans and Sutherland SimFusion rigs long before nVidia did, and the only way they got their SLi (not SLI) to work on their rigs was to use ATi and Metabyte's IP in using AFR and SFR formats instead of 3DFx's dead SLI.
Personally I hate Micro$oft, but more than ever I wish they had stopped dragging their feet on DirectPhysics and brought an agnostic physics API to the market instead of having these IHV-biased solutions.