Kevin, I think your benchmarks are misleading.... The 100% render target in SteamVR is not accurate for Pimax and is actually supersampling by a pretty insane amount.
See:
https://youtu.be/bcZ0CXP0qgU?t=6417
100% is actually choosing a render target of 4814x2557 per eye (varies slightly depending on which version of PiTools you use) which is about 180% larger (on each axis) over the native input of the displays.
So while your figures are accurate I think they might be terribly misleading to users who assume 100% is the suggested default target resolution (the real resolution has not been finalized yet) determined by Pimax. Your benchmarks at drastically lower % indicate you are doing significant subsampling/quality reduction which is not really true.... In fact those values are probably much closer to the intended default render target than 100%. Performance is not so much a lost cause as some users might initially think based on your "100%" benchmarks.
Also, while it's true Pimax is not currently shipping with the better ergonomic strap and integrated audio those features are coming soon. As is an eye tracking module which all Kickstarter backers are receiving free.... I think you really should include that detail as without it in seems to imply Pimax has no desire to provide a polished VR experience like it's competitors.