G
Guest
Guest
Archived from groups: alt.games.unreal.tournament (More info?)
I just got done downloading and checking out some of the mods you
have on your site like MonsterMadness, Bouncer, Shrinker, and
StickeyGrenades for UT!. These are very good!. 🙂 I liked your
MonsterMadness way better than Eavy's MonsterMadness! Your
MonsterMadness is a lot more configurable and has the mod menu
interface that Eavy's just doesn't have. Eavy's MonsterMadness
says you can add things to the UnrealTournament.ini to configure
it, and I tried it exactly the way it states in its instructions
but it still doesn't work, however your MonsterMadness works like
a charm!. I got a kick out of killing Brute's little kid
brother! LOL 🙂 Those rockets that the Brute shoots are pretty
hard to dodge especially if you're not looking but not as hard to
dodge as my EvilWarlord's rockets are as they will track your
movement!. I noticed something very strange about the Shrinker
blaster though, in the third person view of the gun the players
all carry it backwards even when they fire it!. The Shrinker
Blaster is VERY funny BTW because seeing an impact hammer moving
across the floor with seemingly no one to hold it is hYsTeRiCaLlY
funny! <😱) There is another problem I noted about the Shrinker
gun, it will shrink your team mates too if you are playing in a
team deathmatch game!. I haven't tried it with any other team
based gametype except for team deathmatch with bots. Did you make
the mesh for the ammo to the Shrinker? Pretty neat looking
ammotype with the smoke coming out of the side of it!. 🙂 I
would have called the Shrinker the Voodoo gun or something!. LOL
The StickeyGrenades are also fastenating! Pardon the pun and the
spelling!. ROTFL! Hilarious dude! velcro bullets!. Stick 'em to
the enemy now, watch 'em blow up later! I've found it takes 3 or
4 grenades to kill your opponent if they have full health. Of
course the map of mine that I used it in has a lot of armor2
placed around in it so the bots could have had some armor too. I
scripted a *TriggerableGravityZone* for that same map. It's a
subclass of ZoneInfo. I wanted a way to trigger the gravity in a
zone to change whenever triggered but I couldn't find anything
like that in the original Epic stuff so I made one myself. Epic
has a way to turn a zone's pain on but not off when *untriggered*.
They even have a special class of triggers to do this called a
*ZoneTrigger* but I've never had a use for it. I will probably
have my new map DM-GravityZone done in about 5 or 6 days and will
post it to the binary group. It's great fun to play IMO!. You
know how the bots love the shieldbelt and will do anything to get
at it? The shieldbelt is right in the center of the map BUT (<-
and that's a big but) there is also a trigger to the
TriggerableGravityZone that triggers the gravity to be
anti-gravity making the shieldbelt very hard for the bots to get!.
It's easy for me to just use my translocator to pop in there and
grab the shieldbelt but the bots won't do this even with
TranslocStarts and TranslocDests placed in the map. I guess it
has something to do with the Z axis. The shieldbelt is on the
same Z axis as the translocstarts and dests so the bots think they
don't need to translocate to it to get it. There is also another
secret way to get the shield belt that I won't disclose. I made
all of the textures except for 3 of them with Adobe Photoshop. Can
you believe that?,...I have Adobe Photoshop and I once said that I
would never use it because it is too expensive but believe it or
not I got it from a friend that was selling their computer and I
got it for $25. Of course I don't have the support but I can do
without that for the price!11!. No support is worth $649! and I
don't think Adobe Photoshop is worth that much either, $149 maybe
but not $649!. Adobe Photoshop is a very good program don't get
me wrong but it has a lot of features that I will probably never
use like just about all of the web stuff!. No wonder it costs
$5000 to make a decent website!, with software that costs $649 per
copy!. I will post a note here when it's done and I have posted it
to the binary group.
Thanks MeltDown for your UT mods! I am having a blast with them!
;-)
--
J
"Best?? Only a fool will assume they're the best."
Mr.K
For questions you may have concerning UT, UT2003,
or UT2004.
http://www.unrealtower.org/faq
I just got done downloading and checking out some of the mods you
have on your site like MonsterMadness, Bouncer, Shrinker, and
StickeyGrenades for UT!. These are very good!. 🙂 I liked your
MonsterMadness way better than Eavy's MonsterMadness! Your
MonsterMadness is a lot more configurable and has the mod menu
interface that Eavy's just doesn't have. Eavy's MonsterMadness
says you can add things to the UnrealTournament.ini to configure
it, and I tried it exactly the way it states in its instructions
but it still doesn't work, however your MonsterMadness works like
a charm!. I got a kick out of killing Brute's little kid
brother! LOL 🙂 Those rockets that the Brute shoots are pretty
hard to dodge especially if you're not looking but not as hard to
dodge as my EvilWarlord's rockets are as they will track your
movement!. I noticed something very strange about the Shrinker
blaster though, in the third person view of the gun the players
all carry it backwards even when they fire it!. The Shrinker
Blaster is VERY funny BTW because seeing an impact hammer moving
across the floor with seemingly no one to hold it is hYsTeRiCaLlY
funny! <😱) There is another problem I noted about the Shrinker
gun, it will shrink your team mates too if you are playing in a
team deathmatch game!. I haven't tried it with any other team
based gametype except for team deathmatch with bots. Did you make
the mesh for the ammo to the Shrinker? Pretty neat looking
ammotype with the smoke coming out of the side of it!. 🙂 I
would have called the Shrinker the Voodoo gun or something!. LOL
The StickeyGrenades are also fastenating! Pardon the pun and the
spelling!. ROTFL! Hilarious dude! velcro bullets!. Stick 'em to
the enemy now, watch 'em blow up later! I've found it takes 3 or
4 grenades to kill your opponent if they have full health. Of
course the map of mine that I used it in has a lot of armor2
placed around in it so the bots could have had some armor too. I
scripted a *TriggerableGravityZone* for that same map. It's a
subclass of ZoneInfo. I wanted a way to trigger the gravity in a
zone to change whenever triggered but I couldn't find anything
like that in the original Epic stuff so I made one myself. Epic
has a way to turn a zone's pain on but not off when *untriggered*.
They even have a special class of triggers to do this called a
*ZoneTrigger* but I've never had a use for it. I will probably
have my new map DM-GravityZone done in about 5 or 6 days and will
post it to the binary group. It's great fun to play IMO!. You
know how the bots love the shieldbelt and will do anything to get
at it? The shieldbelt is right in the center of the map BUT (<-
and that's a big but) there is also a trigger to the
TriggerableGravityZone that triggers the gravity to be
anti-gravity making the shieldbelt very hard for the bots to get!.
It's easy for me to just use my translocator to pop in there and
grab the shieldbelt but the bots won't do this even with
TranslocStarts and TranslocDests placed in the map. I guess it
has something to do with the Z axis. The shieldbelt is on the
same Z axis as the translocstarts and dests so the bots think they
don't need to translocate to it to get it. There is also another
secret way to get the shield belt that I won't disclose. I made
all of the textures except for 3 of them with Adobe Photoshop. Can
you believe that?,...I have Adobe Photoshop and I once said that I
would never use it because it is too expensive but believe it or
not I got it from a friend that was selling their computer and I
got it for $25. Of course I don't have the support but I can do
without that for the price!11!. No support is worth $649! and I
don't think Adobe Photoshop is worth that much either, $149 maybe
but not $649!. Adobe Photoshop is a very good program don't get
me wrong but it has a lot of features that I will probably never
use like just about all of the web stuff!. No wonder it costs
$5000 to make a decent website!, with software that costs $649 per
copy!. I will post a note here when it's done and I have posted it
to the binary group.
Thanks MeltDown for your UT mods! I am having a blast with them!
;-)
--
J
"Best?? Only a fool will assume they're the best."
Mr.K
For questions you may have concerning UT, UT2003,
or UT2004.
http://www.unrealtower.org/faq

